
Age of Splendor represents a carefully crafted fusion of Lineage II's most beloved elements throughout its history. We have meticulously selected the finest features from multiple game versions: the cherished familiarity of Interlude, the enduring legacy of High Five, and the innovative developments from Essence - all built upon a modernized, stylized Classic foundation. Our vision extends beyond the traditional Classic experience, offering a uniquely refined journey that combines nostalgia with contemporary gaming excellence.
Experience the pinnacle of Lineage II evolution - where legacy meets innovation.
| Client | Rose (Classic Remastered) |
| Maximum Windows | 2 per HWID |
| Protection | Active Anticheat |
| Buff Slots | 20 + 4, 12 Dances/Songs |
| Buff Time | 8 Hours |
| Mana Potions | 50 MP/sec for 10 sec. |
| Shops | Up to mid C-Grade (Luxury Shop) |
| Players per party | 7 members |
| Players per clan | 35 members |
| Players per command channel | 56 members (8 parties) |
- No Kamael / Death Knight / Sylph / Ertheia / Vanguard/ High Elves / Wolf / Shine Maker / Rose / Assassin / Samurai
- Vampiric rage skills are 66% effective for ranged attacks and skills, 50% effective for AoE skills (meaning a ranged AoE skill would have 33% total vampirism)
- Community Board buffer available
- Magic Lamp has been disabled
- Random Crafting has been disabled
- More skills have been added to auto-use
- Autofarm will not target players while in mass PvP
- Content for EU and SA players scheduled daily

Age of Splendor is a server dedicated to delivering an authentic long-term gameplay experience. We've thoughtfully extended the initial game phase to create a more balanced progression journey, allowing players to fully immerse themselves in every aspect of Lineage II's rich content. This measured approach ensures that each milestone feels rewarding and meaningful, while maintaining the game's competitive spirit. Progress at your own pace, knowing that every achievement carries lasting value in our carefully crafted world.
| Experience | x2 |
| Skill Points | x2 |
| Adena | x2 |
| Quest | x2 |
| Drop | x1 |
| Spoil | x1 |
| Raid Experience | x0.25 |
| Raid Drop | x1 |

The buff system has been reworked to streamline effects and save slots. Character buff slots are capped at 20 + 4, and buffs received from the buffer last for 4 hours. All enchanter and support classes have received new Poems, Harmonies, and Dances/Songs, and the buffs can also be received via the Game Assistant. The reworked buffs affect the entire party and last for 20 minutes.
Buffs have been categorized into the following groups:
— Poems and Harmonies - combine the effects of 2-3 normal buffs
— Improved Songs and Dances - combine the effects of 2-3 normal songs and dances


Standard bosses spawn all around the map and will follow the standard raid boss spawn template. They will be available after a certain amount of time after they are killed and do not have any modifications to their rewards or difficulty.
| Lv. 20-69 Raid Bosses | 16 hours, +- 1 hours respawn | |
| Lv. 70-80 Raid Bosses | 24 hours, +- 2 hours respawn |

Field bosses are spawned daily at 20:00 and 02:00. Field bosses are designed for clans and groups to compete and have constant action, along with gaining an upper edge for the victor!
— Lv. 60-68: Evil Magikus, Rael Mahum Radium/Supercium, Tayga Feron/Marga/Septon
— Lv. 65-73: Fiends Goblier/Cherkia/Harthemon/Sarboth, Demon Bedukel, Bloody Witch Rumilia
— Lv. 70-78: Evil Orcs Zetahl/Tabris/Ravolas/Dephracor, Amden Orcs Turahot/Turation
— Lv. 75-83: Gariott, Varbasion, Varmoni, Overlord Muscel, Bathus Elbogen, Daumen Kshana
| Lv. 60-68 Field Bosses | Fields of Massacre | |
| Lv. 65-73 Field Bosses | Ancient Battlegrounds | |
| Lv. 70-78 Field Bosses | Forsaken Plains | |
| Lv. 75-83 Field Bosses | Silent Valley |

Epic bosses have all been set to Lv. 80+ and also have increased difficulty and rewards in order to compensate for their weekly respawn times. We have decided to follow through with this change to allow clans and other players to see these bosses as events and play around their times strategically. We have chosen these specific times to benefit players from around the world so everybody can have a chance to participate in the battles to come.
For epic bosses, everyone who deals damage over 5,000 damage will receive Damaged Jewel Packages and Event Medals for their participation, providing an additional incentive for all players to join the fray and contribute to the battle.
| Queen Ant Lv. 80 | Mondays 21:00 GMT +2 Mondays 21:00 GMT -3 | |
| Core Lv. 80 | Tuesdays 21:00 GMT +2 Tuesdays 21:00 GMT -3 | |
| Orfen Lv. 80 | Wednesdays 21:00 GMT +2 Wednesdays 21:00 GMT -3 | |
| Zaken Lv. 82 | Thursdays 21:00 GMT +2 Thursdays 21:00 GMT -3 | |
| Baium Lv. 82 | Fridays 21:00 GMT +2 Fridays 21:00 GMT -3 |
| Epic Bosses | Drops x5 | |
| Epic Priests | Drops x1 | |
| Weekly Missions | Drops x1 |

Epic Priests will spawn based on the epic boss. They will appear after the epic boss is defeated and have a lower chance to drop their jewels. This mechanic adds an extra layer of challenge and excitement to the game, encouraging players to strategize and collaborate even after the main battle. They will remain for 60 minutes and will disappear if not killed.
| Queen Ant Drone Priest | Spawned from Queen Ant | |
| Priest of Core Decar | Spawned from Core | |
| Priest Orfen Lord Ipos | Spawned from Orfen | |
| Angel Priest of Baium | Spawned from Baium | |
| Zaken's Commandant Mary Reed | Spawned from Zaken |

A rift between worlds has opened, and the emissaries of righteousness have been sent down to seek assistance in order to close it! The Kamaloka is split between the Hall of the Abyss and the Labyrinth of the Abyss. The Hall of the Abyss is easier and for levels ending with 3 and 6. The Labyrinth of the Abyss is the final stage for the level range, and can only be taken by levels ending with 9.
- Only one party can enter (between 2 and 7 players)
- Parties are given 30 minutes to complete the instance
- Instance reuse is reset daily at 06:30 GMT +2, unless a
Kamaloka Reset Stone or
Labyrinth of Abyss Reset Stone is used
- Instance reuse is grouped between Hall of the Abyss and Labyrinth of the Abyss. Once you enter a hall, you may not enter another for the remainder of the day
- Instances are available up until you are 5 levels or higher than the listed level

| Captain Jeronin Lv. 23, 26, 29 | Town of Gludio |
| Captain Lucas Lv. 33, 36, 39 | Town of Dion |
| Captain Gosta Lv. 43, 46, 49 | Town of Giran |
| Captain Mouen Lv. 53, 56, 59 | Town of Oren |
| Captain Kurtiz Lv. 63, 66, 69 | Town of Aden |
| Captain Mathias Lv. 73, 76, 79, 81+ | Town of Goddard |

Participate with your group in daily instances which can grant great rewards. Instances are divided between group (party), clan, and command channel. Each type has its own set of instances and requirements. You can enter by visiting the following NPCs in Aden Castle Town.
Group instances reset daily at 06:30 GMT +2, while clan and command channel instances reset weekly at Wednesday 06:30 GMT +2.
— Group Instances (2-7 players): Battle with Queen Ant, Battle with Orfen, Battle with Core, Battle with Zaken
— Clan Instances (7-70 players): Clan Arena (clans must be Lv. 3+ to enter)
— Command Channel Instances (7-70 players): Battle with Frintezza, Battle with Baium, Battle with Antharas, Sanctum of Spirits

The presence of Spirits is strong, and it seems that this is the place where the energy is coming from. Challenge each of the Spirit Lords before the portal closes and absorb their energies.
- The Sanctum of Spirits is an instanced zone
- The Sanctum of Spirits is recommended for groups Lv. 76 and higher
- Once you enter, there is 30 minutes to complete the instance or all members will be removed
- The reuse for this instance resets every week at Wednesday, 06:30 AM (server time)
- Available for groups and Command Channels 14 members or more

Goldberg's room is a challenging and temporary hunting zone designed for characters Lv. 78 and above. Accessible only by forming a party, it promises thrilling battles and rich rewards.
- You can enter by talking to Sora in Aden
- You can only enter in a group of 2 to 7 members. The more members, the more rewards
- To enter, the party leader must have in their inventory
Goldberg’s Room Key, which can be obtained from the monster Goldberg's Steward in the Tomb of the Ancient Pirates special zone
- You have 20 minutes to defeat Goldberg


The Heavenly Rift is a special instance in which you are placed against three challenges, all of which yield different rewards. This instance is highly contested, therefore it is important to prepare and keep note of its timers and players.
- You can enter by talking to Dimensional Vortex in the Tower of Insolence (Floor 1)
- The area around the vortex is a Combat Zone
- You can only enter in a group of 2 to 7 members. All members must be alive, and close to the vortex
- To enter, the party leader must have in their inventory
Celestial Shard, which can be obtained from
Suspicious Stone which drops from all monsters the Tower of Insolence (Floors 7-12)
- After a party has entered, there is a 20 minute delay before the next party can enter
| Dragon's Treasure | Defeat the dragon guarding its treasures for a chance to gain | |
| Tower Defense | Defend the tower against Possessed Angels and gain | |
| Angel Eradication | Defeat the Possessed Angels for a chance to gain |


Sieges are an iconic part of Lineage II, bringing back nostalgic memories of epic battles on the plains of Aden and Elmore and breaching the gates to the castle. Sieges will take place every Sunday and last for two hours (1 hour for preparation, 1 hour for the siege). The winner of the siege will be granted a special passive skill and circlet, along with the Lord's Crown giving additional bonuses. Giran is aimed towards European and Asian players, while Goddard is aimed towards American (North and South) players.
— Clans will be able to register 1 hour before the siege starts (at 20:00 for their respective times)
— The winning clan will earn 10,000 Clan Reputation points.
— Giran Castle will be available for siege every Sunday at 21:00 GMT +2.
— Goddard Castle will be available for siege every Sunday at 21:00 GMT -3.
Castle Lord's Benefaction ![]() | Exp./SP +20%, Adena +10% | |
| Castle Circlet | Resist Shock Lv. 2 | |
| Lord's Crown | Equivalent to Circlet of Splendor +7 |

To minimize the risk of match-fixing, the fights for Hero status are concentrated on Saturday every week. Heroes must satisfy the following conditions to become one:
Olympiad games are only held for main classes and begin on Saturday only:
— Hero statuses are distributed every Sunday
— Hero Weapons will give adaptive power based on the pace of the server
— Hero Cloak has been disabled
— There are no matches in the Olympics on Sunday so players can focus on the Siege
— The rewards from the Olympiad store and daily missions have been updated
— Participants are moved at random times to make match-fixing difficult
— Viewing points and Olympiad ranking has been hidden
| Period | 20:00 - 02:00 (GMT +2) |
| Registration | 4 participants (minimum) |
| Max Games | 50 games per week |
| Min. Level | Lv. 70 |
| Terms | Completed 10 fights, including one win, above 10 points |
| Prizes | Hero status for a week for the first in the class |
| Rank | Min. Points | Reward |
| Rank 1 | 200+ Points | |
| Rank 2 | 80+ Points | |
| Rank 3 | 50+ Points | |
| Rank 4 | 30+ Points | |
| Rank 5 | 15+ Points |
| Wings of Destiny | Equivalent to Circlet of Splendor +7 | |
Infinity Crusher ![]() | - |

The following seasonal events have been enabled to allow players to interact with the game in different ways and create new viable methods of farming. Players can exchange their event items through the UI or designated NPCs for rewards.
— At the end of the events, all event items will be automatically deleted from players.
| Event | Description | Start | End | |
| Master Yogi | Master Yogi has come to display his prowess in the art of enchanting. Enchant his staff and return for a reward. | 28/06/2024 | 28/07/2024 | |
| Little Mouse | Alexandru has arrived in our lands and is begging for Cheese! Choose to ignore or feed the little mouse and see what awaits. | 28/06/2024 | 28/07/2024 | |
| Letter Collector | Collect letters from monsters around the world. Rewards can be obtained through the UI. | 28/06/2024 | 28/07/2024 | |
| Chocolate Thief | Collect Chocolates for Chocolatier Marshmallow. Combine and trade Chocolate Dolls for rewards. | 28/06/2024 | 28/07/2024 | |

The following hourly events have been enabled to allow players to interact with the game in different ways along with creating new viable ways of farming. Players will be able to exchange their event items through the UI or designated NPC's for their reward.
- {itemid:6393} can be obtained from events and used to purchase various items in the Game Assistant.
| Event | Type | Times | |
| Team Vs Team | Teamed | N/A | |
| Hunting Grounds | Teamed | N/A | |
| Domination | Teamed | N/A | |
| Capture the Flag | Teamed | N/A | |
| Fight for the Throne | Teamed | N/A | |
| Deathmatch | Solo | N/A | |
| Last Survivor | Solo | N/A | |
| Goblin Invasion | Solo | N/A | |
| Gladiators | Solo / Teamed | N/A | |

The Game Assistant can be found in all towns and villages, along with the UI. The Game Assistant is vital to Age of Splendor, as she holds the ability to trade special items, services, and buffs.
The following functions can be found at the Game Assistant:
— Exchange Coupons for various weapons, armors, jewels, cloaks, and Agathions from donations, Starter Packs, or events
— Exchange Soulshot Tickets for Soulshots/Blessed Spiritshots
— Purchase Spellbooks (2nd-3rd class)
— Exchange Raid Points, Gem Fragments, Agathions/Bracelets, and more
— Add or remove Augment and Soul Crystals
— Share items within account (freight)


La Vie En Rose's Beauty Shop is once again open for business! After her adventurous journey through the lands of Gracia and the outer dimensions, she has returned to Aden and Elmore to share the gift of beauty with clients throughout the realm. The renowned stylist brings with her new techniques and styles gathered from her travels across distant lands.
You can access the Beauty Shop by visiting La Vie En Rose in any major town, where she offers a wide range of customization options including hairstyles, facial features, and makeup designs. Transform your appearance and stand out in the world with her exclusive beauty services.

— Beauty Shop hairstyles will be covered when a hair accessory is worn
— Beauty Shop designs are limited; more will possibly be added
| Beauty Shop Ticket | Item required to purchase Beauty Shop styles |

We believe your character should look as stylish as it performs, and with that in mind, we are introducing the Appearances system. This feature allows you to change the appearance of equipped items to special costumes or armor sets from previous chronicles.
The following Appearance options are available for customization:
• Armor
• Weapons
• Cloaks
• Shields
• Hair Accessories
| Standard | Common items from C1-C4 | |
| Advanced | Items from C5-Interlude or common costumes | |
| Rare | Items from Gracia-High Five or rare costumes | |
| Legendary | Item from GoD and stylish costumes | |
| Mythic | Exclusive items or epic boss costumes with a special effect |
— You can hide the skins of other players through the options menu.
— Appearances can be accessed through the Alt+X menu


The following changes have been made to these zones to better fit our concept:
— Hot Springs has increased monster difficulty and rewards. Added low A-Grade weapon drops
— Devil's Isle now displays offline night mechanics and Zaken's Curse
— Giant's Cave has reduced monster difficulty and rewards. Added low A-Grade weapon drops
— Catacombs and Necropoli have been moved to Special Daily Zones
— Lair of Antharas monster levels have been increased to Lv. 68+
— Varka Silenos Stronghold has been removed
— Attribute Zones have been removed
— Forgotten Isle has been replaced with Primeval Isle
— Imperial Tomb has been replaced with Forge of Gods
— Ketra Orc Outpost has been replaced with Morgos Command Fortress
— Tanor Canyon has been added as a Lv. 55+ hunting zone
— Bee Hive has been added as a Lv. 68+ hunting zone
— Garden of Genesis has been added as a Lv. 82+ hunting zone for Attribute Spirits

Clan Strongholds have been added to multiple hot spots (popular hunting zones) to better promote PvP and clan activity. The Clan Strongholds do not affect solo play.
— Capture a Clan Stronghold by speaking with it.
— The title and crest of the Clan Stronghold will reflect its owner's clan, and emit a special effect.
— To remove a clan's holding, you must destroy the stronghold.
— Clan members in its radius will receive a small Exp./SP buff.
Clan Strongholds can be found in:
- Giant's Cave (Inner)
- Devil's Isle
- Tower of Insolence
- Hot Springs
- Morgos Command Fortress
- Forge of Gods
- Primeval Isle
Explore detailed information about all hunting zones in Age of Splendor:
| Zone Name | Type | Level Range | Description |
|---|---|---|---|
| Altar of Rites | Battlefield | — | This altar is used for rites of Dark Elves. For several reasons, the rites from the past are not reproduced. |
| Attribute Zones | Battlefield | — | No description available |
| Bandit Stronghold | Battlefield | — | Convict runaway soldiers from a long time war between Oren and Elmore settled in this place. They are better organized under a charismatic leader, and it is now a famous bandit in the entire Oren. |
| Cave of Souls | Battlefield | — | When they grow up, Kamaels are recognized as adults in this cave. All Kamael warriors start their adventure from here. |
| Cedric's Training Hall | Battlefield | — | A training hall built by Cedric, a famous holy knight that served King Raoul. Now that Cedric is retired, this place is run by Roien, his younger brother, to offer hope to young knights that dream of adventure. |
| Dark Cloud Mansion | Battlefield | Lv. 84-99 | No description available |
| Devastated Castle | Battlefield | — | This is a castle, destroyed in a war with the Kingdom of Elmore. It used to be a big stronghold, constructed to defend from Elmore's invasions from the North, Giran from the East, and to protect from other alien races. Its outer rampart was partially destroyed, and nearly all inner walls were knocked down a few decades ago, during a war with Elmore. All people inside the stronghold were executed. However, many citizens had passed away from the poison, put in their wells by people of Elmore. Rumor has it that the castle is cursed, and ghosts dwell in it. People are trying to avoid this place. |
| Einhovant's School of Magic | Battlefield | — | Built by Einhovant the great wizard, this place teaches magic to all commoners who wish it, and has become the single biggest rival to the elite Ivory Tower. |
| Enchanted Valley | Battlefield | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Execution Grounds | Battlefield | Lv. 30-40 | When Duke Ashton suppressed the Peasants' Riot years ago, this place was used for public execution of its leaders. The souls of the tortured and punished now wander this area as the Undead. |
| Fellmere Lake | Battlefield | — | A collective name for the three lakes throughout the southwest side of Ruins of Agony. There is power of spirits still largely remaining. Quality granites are famous in this area. |
| Front Side of the Giran Castle | Battlefield | — | No description available |
| Frozen Valley | Battlefield | — | A mountain region near the Dwarf village. It is a frozen valley with cold winds. |
| Frozen Waterfalls | Battlefield | — | A huge waterfall in the land of the Orcs, north of Elmore. It is known that the best Khavatari train here. |
| Garden of Beasts | Battlefield | Lv. 76-80 | No description available |
| Garden of Genesis | Battlefield | Lv. 80-90 | No description available |
| Giran Arena | Battlefield | — | An arena inside Giran. Giran territory officially decided to operate this arena in order to provide some means of entertainment for many foreigners who come to Giran. |
| Giran Castle Siege Barracks | Battlefield | — | No description available |
| Gludin Arena | Battlefield | — | An arena next to Gludin village. |
| Gludin Harbor | Battlefield | — | A harbor in the west side of Gludin village. Ships between this place and Talking Island, Heine, and Elmore, etc. and move back and forth. |
| Goddard Castle's Front Part | Battlefield | — | No description available |
| Goddard Castle's Right Part | Battlefield | — | No description available |
| Goddard Castle's Warcamp | Battlefield | — | No description available |
| Gods' Falls | Battlefield | — | This waterfall is located in the west of Forest of Evil. It has a majestic appearance, so the humans called this place the Gods' Falls. |
| Golden Hills | Battlefield | Lv. 15-20 | No description available |
| Hardin's Academy | Battlefield | — | Academy of Hardin. Hardin is known as one of the greatest sorcerers from that era and is believed to hide inside of Dragon Valley. |
| Hellbound Areas | Battlefield | — | No description available |
| Hill of Hope | Battlefield | Lv. 2-15 | No description available |
| Immortal Plateau | Battlefield | — | This is where Pa'agrio Temple is located. Originally it was Orcs' Holy Land, but the Noble Orcs were ousted to this place. |
| Iris Lake | Battlefield | — | This lake is located in the south of Elven Forest. It acts as the water source to supply water to Mother Tree and sustains Elven Village. Spirit's power is strongly spread in this area. |
| Kamael Village | Battlefield | — | Once home to Kamaels, the village has been closed since its residents emigrated. |
| Left Side of the Giran Castle | Battlefield | — | No description available |
| Lv. 20-29 Hunting Zone | Battlefield | — | No description available |
| Lv. 30-39 Hunting Zone | Battlefield | — | No description available |
| Lv. 40-49 Hunting Zone | Battlefield | — | No description available |
| Lv. 50-59 Hunting Zone | Battlefield | — | No description available |
| Lv. 60-69 Hunting Zone | Battlefield | — | No description available |
| Lv. 70-75 Hunting Zone | Battlefield | — | No description available |
| Lv. 76-79 Hunting Zone | Battlefield | — | No description available |
| Lv. 80-83 Hunting Zone | Battlefield | — | No description available |
| Lv. 84+ Hunting Zone | Battlefield | — | No description available |
| Misty Mountains | Battlefield | — | A mountain range that divides Dark Elves region and Elves region. The name of Misty Mountain came from the fog that cover the top of the mountains throughout the year. |
| Narsell Lake | Battlefield | — | A huge lake in the middle of Aden territory. It has a pier on its shore, where you can rent a boat and go fishing or take a boat trip. There is a Coliseum on an isle in the middle of the lake. |
| Northern Swamplands | Battlefield | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Obelisk of Victory | Battlefield | — | A monument to the Human-Elven victory against the Orcs, this obelisk is engraved with a passage about the eternal friendship between Elves and Humans. |
| Orbis Temple | Battlefield | Lv. 86-99 | No description available |
| Pa'agrio Temple | Battlefield | — | All baby Orcs are deposited into the Pa'agrio temple soon after they are born. In this place, each Orc is selected to become a warrior or wizard depending on their qualifications and receives brutal training. They grow into one of the Orc tribe members who consider strength as the best merit and fear with the most disgrace. |
| Right Side of the Giran Castle | Battlefield | — | No description available |
| School of Dark Arts | Battlefield | Lv. 10-22 | A research facility where the Dark Elves sought ways to undo the curse of the Tree Elves. This place brims with sinister energy due to the years of dark magic practiced within. |
| Shadow of the Mother Tree | Battlefield | — | Among the sections in Elven Forest, the place where Mother Tree's influence is the strongest is called Shadow of the Mother Tree. Mother Tree is the tree from the very beginning of the world and is the center of the Elven society. It is known that gods made the Elf race using the leaves of Mother Tree. |
| Shilen Temple | Battlefield | — | A temple where they worship Shilen who is considered to be unholy by other races. The source of spiritual power of Dark Elves. The Dark Elves' hierarch Mitraell who was sealed by the humans in the past, is acting as the anchor of the race. |
| Singing Waterfall | Battlefield | Lv. 15-20 | A beautiful waterfall in Talking Island. |
| Southern Entrance of Wasteland | Battlefield | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Spine Mountains | Battlefield | — | During the time period when Orcs attacked Dwarf kingdom to make the Dwarves as their slaves, the Dwarves who barely survived Orcs' brutal invasion escaped from their kingdom to the mine area in Spine mountains they dug themselves. Since then, Dwarves developed their main habitat in this place. |
| Starlight Waterfall | Battlefield | — | This waterfall is located in the east of Shadow of the Mother Tree. The name came from the water fog resembling starlight when they come down from above. |
| Strip Mine | Battlefield | — | All Dwarves start from the beginning member of guilds. The first training they receive is to collect resources by themselves that are necessary. For this purpose, young Dwarves are sent to a mine that is operated by Grey Column guild and collect many different types of minerals as well as strengthen their physicality. |
| Talking Island Harbor | Battlefield | — | The harbor to Talking Island. Ships bound for Gludin are anchored here. |
| Talking Island, Eastern Territory | Battlefield | Lv. 8-19 | The eastern part of Talking Island. Humans have built their facilities here, such as Einhovant's School of Magic and Cedric's Training Hall. |
| Tanor Canyon | Battlefield | Lv. 58-66 | No description available |
| The Dark Forest | Battlefield | — | Long ago there was a splendid forest. It was destroyed by the curse of the Elders of Wooden Elves, perishing at the hands of the Brown Elves. The wasteland was left for a long time after the Brown Elves descended underground. Today there is a base of the Dark Elves. |
| Tower of Insolence Floors | Battlefield | — | No description available |
| Undine Waterfall | Battlefield | — | This waterfall is located in the north of Swampland. The power of Water Spirit is strongly remaining here. |
| Valley of the Lords | Battlefield | — | This place is where fierce battles occurred between the elite troops of Orc kingdom and the rebellion tribes. Currently, this passage is the only path to enter the Immortal Plateau which is Holy Land of Orc; therefore, the security by the Orc soldiers is strict. In order to pay respect for the dead heroes, there are pictograms and decorative patterns, etc. that represent the totems of each tribe are engraved on the walls of valley. |
| Giran Castle | Castle | — | Home of Giran Lord. It exhibits enormous riches of Giran and is more luxurious than the castle of Aden kingdom. |
| Goddard Castle | Castle | — | A castle built in the eastern part of Elmoreden Kingdom. The castle was razed to the ground and rebuilt several times during the war with Aden. It had become an unassailable fortress after the latest rebuilding. |
| Abandoned Coal Mines | Dungeon | Lv. 10-22 | These mines used to produce Mithril but are abandoned now. |
| Ancient Battleground | Dungeon | Lv. 60-70 | A battleground where the most fierce combats were held between Elmore and Aden in the past. It is located in the south of the border outpost. |
| Antharas' Lair | Dungeon | Lv. 68-78 | According to the legend, all dragons of the world come to this place before they die. The innermost cave of the valley houses Land Dragon Antharas - one of the six ancient dragons. |
| Battered Lands - East | Dungeon | Lv. 88-99 | Farm Zone |
| Battered Lands - West | Dungeon | Lv. 88-99 | Farm Zone |
| Cave of Trials | Dungeon | Lv. 10-21 | Built with Dwarven slave labor, this place was originally used as a tomb for Orc leaders and warriors. Now this place is used as a training site, where young Orcs battle imprisoned beasts or slaves from other races. It is said that souls of Dwarven slaves who were buried alive upon completion of the tomb walk this place as the Undead. |
| Cruma Tower | Dungeon | Lv. 42-55 | Giants made this fortress to use as a research center as a study Cruma. But a divine animal of the earth Cruma disappeared at the end of Giants era, and this research center and its by-products are still remaining. |
| Dragon Valley | Dungeon | Lv. 52-62 | The habitat of Drakes, descendants of dragons. Deep within this terrain is the lair of Antharas the Earth Dragon, guarded by Maluk and his demons. |
| Dungeon of Abyss | Dungeon | Lv. 40-49 | This is an underground prison buried deeply under Aden, in which criminals and ancient terrifying demons are confined. |
| Elven Fortress | Dungeon | Lv. 10-22 | During the war between Humans and Elves, this bomb shelter was built as a fortress in order to stand the final battle. Since then, this place has been used as a major stronghold during the wars with Dark Elf. However, after the wars, it was abandoned to become the habitat of monsters. |
| Elven Ruins | Dungeon | Lv. 10-22 | During their golden age, Elves built this place to teach the Humans how to use magic. Since the war, this place had been left to decay, and is now used as a monster lair. |
| Forgotten Temple | Dungeon | Lv. 27-33 | A temple in Gludio territory. Strangely enough, the inside is the same structure as the Elven Ruins in Talking Island. According to some records, it is said that there were experiments on transfer/operation of magic performed in this region. |
| Mithril Mines | Dungeon | Lv. 23-30 | When Abandoned Coal Mines ran out of Mithril, Dwarves newly discovered the origin of Mithril. However, a fearsome monster 'Earth Wyrm' is in this place. Because of that, their development was stopped and it became a home for monsters. Earth Wyrm itself is believed to be removed by a Dwarf warrior. |
| Morgos Command Fortress | Dungeon | Lv. 82-90 | An outpost built by the Ketra Orcs, a strong Orc tribe, for the invasion of Goddard. Taking advantage of the chaos following the Elmore-Aden war to seize the land, by a stroke of luck they now fight an intense war with the Varka Silenos. |
| Orc Barracks | Dungeon | Lv. 24-30 | A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hilll. |
| Parnassus | Dungeon | Lv. 82-90 | No description available |
| Partisan's Hideaway | Dungeon | Lv. 23-30 | This place is where mercenaries who were hired by Gracia at the time of the war with Gracia still remain. The war has ended now. And they became a group of thieves to torment the village people. |
| The Iron Gate | Dungeon | Lv. 88-99 | Farm Zone |
| Tower of Insolence - 10th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 11th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 12th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 13th floor | Dungeon | Lv. 80-90 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 1st floor | Dungeon | Lv. 52-60 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 2nd floor | Dungeon | Lv. 56-64 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 3rd floor | Dungeon | Lv. 60-68 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 4th floor | Dungeon | Lv. 64-70 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 5th floor | Dungeon | Lv. 66-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 6th floor | Dungeon | Lv. 68-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 7th floor | Dungeon | Lv. 70-74 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 8th floor | Dungeon | Lv. 72-76 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 9th floor | Dungeon | Lv. 74-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Abandoned Camp | Field | Lv. 25-30 | A campsite of the Gracian army when they were invading Aden. This place served as a stronghold on their march, but was abandoned as the army retreated at the end of the war. It has since been turned into a stronghold for the Ol Mahum. |
| Alligator Island | Field | Lv. 40-45 | A group habitat of fearsome alligators. Alligators are introduced in this region from Abella area a long time ago. But they recently multiplied into a large number, and residents are threatened. Innadril castle acknowledged that these alligators are a problem, but they are hard to get rid of due to their violent nature. They don't go far from the Alligator Island. But they can attack people on boats. |
| Anghel Waterfall | Field | Lv. 47-55 | When Gran Kain created the Lost Highland an the ground soared up, a small waterfall that once had been here turned into a huge one. Since it emerged by a god's will, it was named the Anghel Waterfall. |
| Battered Lands | Field | Lv. 88-99 | No description available |
| Bee Hive | Field | Lv. 70-78 | Not long ago there was a pasture area of Dion, but it became inhabited by savage bees, so local people had to move to other places. |
| Beleth' Magic Circle | Field | Lv. 86-99 | No description available |
| Beleth's Magic Circle | Field | Lv. 87-99 | Farm Zone |
| Black Rock Hill | Field | Lv. 13-17 | The Hill is situated to the South-East of the School of Dark Arts. The rocks of the Hill have turned black from the poisonous miasmas coming for the School. The Hill owes its name to these rocks. |
| Blazing Swamp | Field | Lv. 65-75 | This lava zone is located between the borders of Aden and Elmore. During the war of Aden-Elmore, Amadeo (the king at that time) gained his first ingenious victory in this place despite disadvantageous situations. It is currently inhabited by powerful monsters. |
| Breka's Stronghold | Field | Lv. 30-35 | Nest of Breka Orc, located in the north region of Giran territory. |
| Cemetery | Field | Lv. 50-55 | A sacred resting place for royalty, nobility, and saints. King Raoul, the king who unified Aden is also buried here. After the castle was left behind, there was no one to take care of the cemetery, so there have been a lot of tomb raiders. |
| Cruma Marshlands | Field | Lv. 25-35 | During the period of Giant, this place was used to study Giant Turtle Cruma which is a divine animal of the earth. Now, different types of giant insects and others that are created from the experiments from the Lesser Giant era inhabit here. |
| Death Pass | Field | Lv. 35-40 | The name Death Pass originated from the saying that a person will die upon stepping on Elven Forest or Dragon Valley located on each side of the road that connects the south and north. But the road itself is actually very safe because of the sentry posts nearby. It has been a key point of transportation to connect the south and north of Aden for a long time and is currently a prosperous commercial route of Giran. |
| Desert Quarry | Field | Lv. 86-99 | No description available |
| Dion Hills | Field | Lv. 20-25 | There are many hills in this region located near Dion. Large quantity of crops also grow here. Even though it is near a village, many dangerous monsters inhabit in this place keeping an eye on the village. |
| Eastern Mining Zone | Field | Lv. 18-25 | This zone extends from Abandoned Coal Mines to the new Mithril Mine. More brutal monsters compared to the west are inhabiting in this place. |
| Elven Forest | Field | Lv. 8-19 | The habitat of Elves that are spread around Mother Tree. Some of the creatures from the beginning of the world live here with Elves. |
| Evil Hunting Grounds | Field | Lv. 14-20 | This road heads to Neutral Zone from Gludio Town. Different types of monsters including werewolves attack humans. |
| Fellmere Harvesting Grounds | Field | Lv. 17-25 | A long stretch of land west of Fellmere Lake. Laden with volcanic rock, this place is inhabited by spiders, bees, and Lizardmen. |
| Fields of Massacre | Field | Lv. 55-65 | This is the battlefield at the Devastated Castle. When people of Elmore attempted to besiege the castle, they used a strong poison. That is why the hordes of the Myo Race are all around. |
| Floran Agricultural Area | Field | Lv. 30-35 | This area is at the border of Gludin territory and Dion territory. The people of Floran town and Dion town collaborated to create this agricultural region. |
| Forest of Evil | Field | Lv. 45-49 | The forest near Ivory Tower Crater. This area is very dangerous because of strengthened monsters from Nebulite's power. |
| Forest of Mirrors | Field | Lv. 45-55 | This forest is large and thick so the sun cannot reach the ground. They say 'Forest of Mirrors Ghost' who is one of the evil creatures of Shilen is in this place, and the Ghost takes one's memory away. It is known that people come here following an identical image of theirs. |
| Forge of the Gods | Field | Lv. 78-84 | Belly: Region 120 / Type 1 |
| Forsaken Plains | Field | Lv. 67-72 | A place where lost Relics of the Giants were preserved in a large amount. |
| Gorgon Flower Garden | Field | Lv. 30-34 | This place is located between Giran Town and Giran Castle. There are Harpy, Medusa, and the sad victims who became stones after challenging them. |
| Hot Springs | Field | Lv. 78-82 | It is a curious place with hot waters springing from under the earth, from the very Forge of the Gods. People say that the water can heal wounds and diseases. Usual animals, as well as monsters, thrive in the area and often come to the springs for water. |
| Hunter's Valley | Field | Lv. 40-45 | This valley is located in the south of Hunters Village. The hunters are mainly active in this place. There are many powerful and large monsters. |
| Immortal Plateau, Northern Region | Field | Lv. 8-17 | Orcs are active in the Northern Immortal Plateau. There are Frozen Waterfalls and monsters that inhabit in a cold weather. It is considered as Orcs' training location. |
| Immortal Plateau, Southern Region | Field | Lv. 18-25 | Orcs are active in the Southern Immortal Plateau. There are stronger and more powerful monsters that inhabit here compared to the Northern Immortal Plateau. The betrayer shaman Kasha can directly influence this place. |
| Ivory Tower Crater | Field | Lv. 40-45 | A crater that surrounds Ivory Tower of Oren. They say it is a trace of fallen Nebulite meteorite in the ancient time. |
| Langk Lizardmen Dwellings | Field | Lv. 16-25 | Rich sea products are available since it is next to the ocean. Langk Lizardmen who like stealing settled in this place since it is adjacent to the road of Gludio. |
| Mandragora Farm | Field | Lv. 20-25 | Mandragora Farm is located near the entrance of Execution Grounds. Mandragora is a special regional product of Dion and is difficult to acquire but is used for medicine ingredients, liqueur, and food ingredients. |
| Neutral Zone | Field | Lv. 15-20 | Non-war zone created by treaty between Elves and Dark Elves from their constant frictions. Upon their agreement, the river of this area became the border between their territories, and the vicinity areas are designated as a neutral zone. Currently, there are guards posted at both sides, and any crossing that are not for a peaceful purpose are prohibited fearing invasions from either side. |
| Ol Mahum Checkpoint | Field | Lv. 22-25 | It used to be the territory of Sir Collin Windawood but is completely occupied by Ol Mahum now. |
| Outlaw Forest | Field | Lv. 50-55 | The forest near Bandit Stronghold. The Bandit's monsters declared this area as their territory. |
| Phantasmal Ridge | Field | Lv. 86-99 | No description available |
| Plains of Dion | Field | Lv. 23-28 | These plains supply lives in Dion territory. A small number of Lizardmen or Werewolves exist and they want the crops. |
| Plains of Glory | Field | Lv. 60-66 | Plains situated to the west of Aden Castle where Aden citizens gained a final victory over Elmore during the Aden Castle siege. Silenos dwell in this place now. |
| Plains of the Lizardmen | Field | Lv. 35-40 | These plains are located at the border of Oren and Giran. It was originally called 'Great Plains of Oren'. But the humans who were jealous of the Leto Lizardman race living in this perfect climate area put the name 'Plains of the Lizardmen' with a hue of contempt and disdain. |
| Red Rock Ridge | Field | Lv. 30-35 | Due to the huge explosion that occurred at the time of Seal of Beleth, the lands and rocks have been pushed and moved to create curves in this place. Deep inside of the earth was uncovered to give the red color. |
| Ruins of Agony | Field | Lv. 20-25 | Bernice village used to be in this place. Along with Roston village, Bernice village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Ruins of Despair | Field | Lv. 17-24 | Roston village used to be in this place. Along with Bernice village, Roston village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Sea of Spores | Field | Lv. 40-47 | The most fierce battle from the war to gain supremacy of the continent between Elves and Humans was held in this place. The existing natural ecosystem was destroyed by excessive magical energy concentration. This place became uninhabitable for living creatures. This Sea of Spores is expanding. And the wizards of Ivory Tower built barriers near the floats in order to stop the expansion. |
| Seal of Shilen | Field | Lv. 61-65 | According to the legend, with these Gates the first Emperor Shunaiman's barred the way to the place where Shilen came down, exiled from heaven, became the goddess of death and created horrible monsters. Now the Gates are open and don't hold back those monsters. That's why it's so dangerous to approach them. |
| Silent Valley | Field | Lv. 72-75 | A small valley near the Giants' Cave. Among Humans, there are a lot of rumors about countless treasures hidden in this cave; however, its location remains a secret. This secret is known only to Adventurers, although they are not really eager to disclose it to strangers. |
| Spider Nest | Field | Lv. 16-20 | An area in the northern part of the ridge that divides Gludio and the Dark Elf Region. The place is inhabited by giant Poison Spiders. |
| Swampland | Field | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Talking Island, Western Territory | Field | Lv. 8-19 | The western part of Talking Island. With mountains and forests, this place houses the Elven Ruins, a site of Elven teachings of magic. |
| Timak Outpost | Field | Lv. 40-45 | The base of Timak Orcs near the territory of Elves. But there is few confliction with Elves because of the lofty mountains. |
| Tomb of Ancient Pirates | Field | Lv. 80-85 | An underwater site where the ancient pirate Goldberg and his men are buried. |
| Valley of Heroes | Field | Lv. 5-10 | This land covers the Pa'agrio Temple and Orc Village; and the souls of Orcs are worshiped here. |
| War-Torn Plains | Field | Lv. 67-72 | During the defence of Aden Castle, a fierce battle took place here, which reversed the course of war. Soon after, Aden utterly annihilated the enemy on the Plains of Glory. |
| Wasteland | Field | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Western Mining Zone | Field | Lv. 8-17 | A mining region that Dwarves developed. It is located near Dwarf village and has relatively weak monsters. |
| Windawood Manor | Field | Lv. 22-25 | Manor of Sir Collin Windawood. It is currently occupied by Ol Mahum. |
| Windmill Hill | Field | Lv. 15-20 | This hill houses windmills that process crops using the wind from the sea. It is located in the south of Gludin Village. It used to process the crops from Gludin before, but these days, crops are transported from Dion to be processed here. |
| Windy Hill | Field | Lv. 26-30 | A gathering place for the Wind Spirits that had lost their sanity during Beleth's sealing, this place is known for a vortex created by the collision of the marine winds against the mountainous terrain. |
| Ant Nest | Raid | Lv. 34-38 | An ant tunnel made by Giant Ants of Wastelands. Queen Ant inhabits in the innermost spot. |
| Devil's Isle | Raid | Lv. 70-75 | Zaken, a legendary pirate, arrived here in search of Giants' treasure. His crew rebelled as soon as he'd found it, and this is how he ended up imprisoned on the isle together with the treasure. |
| Giant's Cave | Raid | Lv. 76-80 | This is an ancient refuge, where Giants found shelter from Einhasad's furious rage. As the years went by in isolation, Giants began to degenerate. They lost all their power, and the dignity went together with it, leaving nothing behind but their colossal size. People still fear them. |
| Primeval Isle | Raid | Lv. 84-92 | There was a rumor about great treasures hidden somewhere on this island. Varka Silenos Orcs and Ketra Ork tribes are looking for treasures. |
| Antharas' Nest | Special | Lv. 76-84 | The cave that Antaras hid after losing his war with the gods. However, the enormous power of Antharas gathered monsters around him, so this cave became a very dangerous place. |
| Coliseum | Special | — | A battleground of Elmoreden's times, nowadays used for events, combats, clan battles, etc. |
| Coral Reef | Special | — | No description available |
| Giran Harbor | Special | — | The biggest commercial country in the continent, Giran's number one harbor. It is connected to all places in the world. Traders and adventurers from all over the world come here making it possible to see different types of races and classes. |
| Isle of Souls | Special | — | Dwarf guilds are currently positioned here to put a stop to Dr. Chaos, who infiltrated the Isle of Souls after the Kamaels emigrated. |
| Monster Arena | Special | — | Monster Arena, located at the Monster Race Track in Dion. |
| North of Enchanted Valley | Special | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| South of Enchanted Valley | Special | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Talking Island | Special | — | This island is where ancient elves taught magic to humans. The name Talking Island originates from the confusion when the barbarous humans believed magically amplified voices was the island's talking. |
| Tower of Insolence: 10th Floor | Special | — | 10th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 11th Floor | Special | — | 11th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 12th Floor | Special | — | 12th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 13th Floor | Special | — | 13th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Aden Castle | Territory | — | The largest castle of in the Kingdom of Aden. Its architectural features resemble the buildings of ancient Giants, which is a rare occurrence these days. You would never find a tremendous fort like this across the entire continent. Besides, the castle is greatly reinforced and virtually impregnable. |
| Aden Territory | Territory | — | A territory that is a home of the largest castle of Aden kingdom. The castle and village form one large mass to shape the territory. Aden Castle is the best of the continent in terms of the size, scale, and grandiosity and is extremely difficult to invade militarily. |
| Altar of Evil | Territory | Lv. 82-89 | Belly: Region 39 / Type 1 |
| Arenas | Territory | — | Arenas |
| Baium's Floor | Territory | — | Belly Zone |
| Beleth's Lair | Territory | — | Belly Zone |
| Brakki's Shrine | Territory | — | Belly Zone |
| Chromatic Highlands | Territory | Lv. 84-99 | Region 153 / Type 2 |
| Core's Control Room | Territory | — | Belly Zone |
| Devil's Isle - Left | Territory | Lv. 70-78 | Belly Zone |
| Devil's Isle - Right | Territory | Lv. 70-78 | Belly Zone |
| Dion Castle | Territory | — | The castle where the lord of Dion lives. This place is relatively weak because it is not a military base. |
| Dion Territory | Territory | — | Territory of Dion. Because of the warm climate, these farm lands are fertile and are responsible for the food supply in Aden. |
| Elemental Plateau | Territory | Lv. 76-90 | Belly: Region 126 / Type 1 |
| Ember's Resting Ground | Territory | — | Belly Zone |
| Entrance | Territory | Lv. 86-99 | Farm Zone |
| Freya's Castle | Territory | — | Belly Zone |
| Frontier | Territory | — | A collective name of places that do not belong to any territories for political, military or any other reasons. |
| Garden of Eva | Territory | Lv. 76-80 | Belly: Region 125 / Type 1 |
| Giran Territory | Territory | — | An important spot in terms of transportation to connect the south and north of Aden. It has the biggest market places in the continent - also the most affluent territory of Aden kingdom. |
| Gludio Castle | Territory | — | This castle might have been built as a fortress for Gracia's invasion with added defensive functions. ED.1486 Gracia - has a history that many areas were destroyed from fierce siege battles during Aden war. |
| Gludio Territory | Territory | — | This territory is located at the far west in the continent. One time, it was an important territory with large-scaled trades and farmlands. But now, it was cut off from trading outside of the continent and suffered farmlands' devastation from magical power that resulted in lost glory of the past. The still-existing mysterious legends and old ruins, however, tell people that this place is still a land of opportunity for adventurers. |
| Goddard Territory | Territory | — | The earth's crust is unstable in Goddard, having had frequent volcanic activity from long ago. Aden in the South and its citizens live in difficulty from the constant eruptions. Withal, Goddard is tormented by the Fire Dragon Valakas living near the dormant volcano in the North and the Varka Silenos occupying the South. |
| Hellbound | Territory | — | Belly Zone |
| Hestia's Abode | Territory | — | Belly Zone |
| Horus' Altar | Territory | — | Belly Zone |
| Imperial Tomb | Territory | Lv. 82-90 | The final resting place for the last prince of Elmoreden. Now it is haunted by spirits and guarded by Frintezza's guardians that turned into ghosts. The legend goes that this tomb is filled with untold treasures left by the imperial family, so there are always plenty of treasure hunters trying to get in. |
| Monastery of Silence | Territory | Lv. 76-82 | Belly: Region 219 / Type 11 |
| Necropolis of Devotion | Territory | Lv. 71-75 | Region 117. Entrance to this necropolis appeared when the Seven Seals were broken. It is located near the Altar of Evil. |
| Oren Castle | Territory | — | A clumsy looking citadel with military purpose is influenced by Elmore style. |
| Oren Territory | Territory | — | A key point of center of Aden continent. The territory is home to powerful influences such as the Ivory Tower wizards, Elves, Dark Elves, and others. So a strong military force is suppressing these influences. |
| Orfen's Lair | Territory | — | Belly Zone |
| Pagan Temple | Territory | Lv. 76-82 | Belly: Region 220 / Type 11 |
| Queen Ant's Cave | Territory | — | Belly Zone |
| Sailren's Cavern | Territory | — | Belly Zone |
| Satina's Shrine | Territory | — | Belly Zone |
| Schuttgart Castle | Territory | — | A castle built inside of Schuttgart territory. It is mainly for battle purpose and is based on Elmore style. |
| Schuttgart Territory | Territory | — | No description available |
| Tower of Insolence | Territory | — | TOI |
| Varka Silenos Barracks | Territory | Lv. 80-82 | The fiercest dragon mercenaries Varka Silenos occupy the area. Taking advantage of the Aden Elmore War, they seized the land and captured the Ketra Orcs to the north and the leadership of Goddard Territory to engage in war with Oren. |
| Wall of Argos | Territory | Lv. 76-80 | Belly: Region 123 / Type 1 |
| Zaken's Ship | Territory | — | Belly Zone |
| Dark Elf Village | Town | — | The village of Dark Elves who settled in a huge cave of Misty Mountain. It was built as Dark Elves settled in deep Misty Mountains. They are weak against the sunlight due to the curse by Tree Elves. |
| Dwarven Village | Town | — | This village is built by Dwarves. There are guild associations, the Chief Hall, and Maphr's Temple (Maphr is a very minor god of Dwarves). Dwarf guild associations include the following six guilds: Silver Scales (trading), Golden Wheel (trading), Grey Column (construction, mining), Iron Gate (banking), Black Anvil (iron making), and Bronze Key (collecting) |
| Elven Village | Town | — | Since the beginning of the world, the Elves have lived in this place harmonizing in the forest under the protection of Mother Tree. It is known as the originating place of Elves. For their long history, the 12 Hierarchs of Elf race built a strong barrier around the forest to prevent other races' approach. But the society has become more open these days, and the power of the barrier has weakened. |
| Floran Village | Town | — | This village is located at a bend of the road from Dion territory to Giran Harbor. It is a small country village and has common houses and windmills, etc. The head of the village has launched a large farmland development project, and ex-convicts and foreigners have been hired. Many law-breakers keep coming to this small and quiet farm village. |
| Gludin Village | Town | — | A harbor city located in the west coast of Gludio. Historically, it was a place for trade with outside of the continent but became deteriorated after the war of Gracia. Currently, it operates ship transportation to Talking Island for the people who dream of adventures. |
| Hunter's Village | Town | — | This village is located in the southern part of Aden. It is surrounded by many hunting zones filled with dangerous monsters. Therefore, a town was founded by professional hunters and fortune seekers, thus its name - Hunter's Village. |
| Ivory Tower | Town | — | Ivory Tower of Oren is built in the center of an area that resembles a meteorite crater from an ancient time. This building was originally built to research a rock of mysterious energy that was found in the area where a meteorite fell. But now, it became larger and larger, and wizards organized their headquarters here. The mysterious rock called Nebulite is known to have power to amplify magic and to be stored deep inside of Ivory Tower underground. |
| Orc Village | Town | — | Noble Orcs who lost the supremacy in the continent to the Elves settle in the Immortal Plateau. In the center of the last Orc kingdom that they built, there is a village that was made by the Dwarves they captured and high and strong outer castle walls around the village. It feels like a military fortress rather than a residential place. |
| Refugee Camp | Town | Lv. 86-99 | No description available |
| Talking Island Village | Town | — | The human habitat in Talking Island. From a long time ago, this island was a training ground for magicians. The village was naturally created by immigrants from other regions. But as the teachers of magic moved to human from Elf, the elven energy slowly disappeared. This place has been visited by the humans who want to become adventurers. |
| Town of Aden | Town | — | It is a magnificent big city, surrounded by a tall defensive wall and wallowing in luxury. It is the heart of Aden Kingdom. No other town can compare to Aden in terms of beauty or size. This is a grandest and a most colossal city on the whole continent. However, it has its reverse side, too: on the outskirts of it, in a hollow area, innumerable miserable cabins are clustered together, as if bringing out the huge gap between the rich and the poor. |
| Town of Dion | Town | — | This town is right in front of the Dion Castle. Other industries didn't develop because agriculture is the major one. The Peasant Riot occurred in this place. |
| Town of Giran | Town | — | This town if home of Giran castle, the largest commercial country in the world. It is very luxurious and busy compare to other towns. There are headquarters of Giran Trade Guild Association as well as highly populated re-processing areas where traders are working with raw materials that are imported via Giran Harbor. |
| Town of Gludio | Town | — | A castle town in Gludio territory. People who dream of becoming adventurers come to this metropolitan city where adventurer candidates of each race face it first. |
| Town of Goddard | Town | — | As the capital of the Goddard Territory, the town is the trade center in the eastern region of Elmore. Due to frequent wars with Aden, Goddard has gone through repeated destruction and reconstruction, the traces of which can still be found. The noble classes inhabit the Upper Level and commoners occupy the Lower Level. |
| Town of Oren | Town | — | The northern Oren area always received damages due to frequent wars with Elmore kingdom. The residents in this area are descendants of northern Elmore, so their cultural tradition is close to Elmore than Aden. Also the military cultural aspect of Oren affects the village. There are needle leaf trees from subarctic climate, and tree production is the major industry of this region. |
| Zone Name | Level Range | Description |
|---|---|---|
| Altar of Rites | — | This altar is used for rites of Dark Elves. For several reasons, the rites from the past are not reproduced. |
| Attribute Zones | — | No description available |
| Bandit Stronghold | — | Convict runaway soldiers from a long time war between Oren and Elmore settled in this place. They are better organized under a charismatic leader, and it is now a famous bandit in the entire Oren. |
| Cave of Souls | — | When they grow up, Kamaels are recognized as adults in this cave. All Kamael warriors start their adventure from here. |
| Cedric's Training Hall | — | A training hall built by Cedric, a famous holy knight that served King Raoul. Now that Cedric is retired, this place is run by Roien, his younger brother, to offer hope to young knights that dream of adventure. |
| Dark Cloud Mansion | Lv. 84-99 | No description available |
| Devastated Castle | — | This is a castle, destroyed in a war with the Kingdom of Elmore. It used to be a big stronghold, constructed to defend from Elmore's invasions from the North, Giran from the East, and to protect from other alien races. Its outer rampart was partially destroyed, and nearly all inner walls were knocked down a few decades ago, during a war with Elmore. All people inside the stronghold were executed. However, many citizens had passed away from the poison, put in their wells by people of Elmore. Rumor has it that the castle is cursed, and ghosts dwell in it. People are trying to avoid this place. |
| Einhovant's School of Magic | — | Built by Einhovant the great wizard, this place teaches magic to all commoners who wish it, and has become the single biggest rival to the elite Ivory Tower. |
| Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Execution Grounds | Lv. 30-40 | When Duke Ashton suppressed the Peasants' Riot years ago, this place was used for public execution of its leaders. The souls of the tortured and punished now wander this area as the Undead. |
| Fellmere Lake | — | A collective name for the three lakes throughout the southwest side of Ruins of Agony. There is power of spirits still largely remaining. Quality granites are famous in this area. |
| Front Side of the Giran Castle | — | No description available |
| Frozen Valley | — | A mountain region near the Dwarf village. It is a frozen valley with cold winds. |
| Frozen Waterfalls | — | A huge waterfall in the land of the Orcs, north of Elmore. It is known that the best Khavatari train here. |
| Garden of Beasts | Lv. 76-80 | No description available |
| Garden of Genesis | Lv. 80-90 | No description available |
| Giran Arena | — | An arena inside Giran. Giran territory officially decided to operate this arena in order to provide some means of entertainment for many foreigners who come to Giran. |
| Giran Castle Siege Barracks | — | No description available |
| Gludin Arena | — | An arena next to Gludin village. |
| Gludin Harbor | — | A harbor in the west side of Gludin village. Ships between this place and Talking Island, Heine, and Elmore, etc. and move back and forth. |
| Goddard Castle's Front Part | — | No description available |
| Goddard Castle's Right Part | — | No description available |
| Goddard Castle's Warcamp | — | No description available |
| Gods' Falls | — | This waterfall is located in the west of Forest of Evil. It has a majestic appearance, so the humans called this place the Gods' Falls. |
| Golden Hills | Lv. 15-20 | No description available |
| Hardin's Academy | — | Academy of Hardin. Hardin is known as one of the greatest sorcerers from that era and is believed to hide inside of Dragon Valley. |
| Hellbound Areas | — | No description available |
| Hill of Hope | Lv. 2-15 | No description available |
| Immortal Plateau | — | This is where Pa'agrio Temple is located. Originally it was Orcs' Holy Land, but the Noble Orcs were ousted to this place. |
| Iris Lake | — | This lake is located in the south of Elven Forest. It acts as the water source to supply water to Mother Tree and sustains Elven Village. Spirit's power is strongly spread in this area. |
| Kamael Village | — | Once home to Kamaels, the village has been closed since its residents emigrated. |
| Left Side of the Giran Castle | — | No description available |
| Lv. 20-29 Hunting Zone | — | No description available |
| Lv. 30-39 Hunting Zone | — | No description available |
| Lv. 40-49 Hunting Zone | — | No description available |
| Lv. 50-59 Hunting Zone | — | No description available |
| Lv. 60-69 Hunting Zone | — | No description available |
| Lv. 70-75 Hunting Zone | — | No description available |
| Lv. 76-79 Hunting Zone | — | No description available |
| Lv. 80-83 Hunting Zone | — | No description available |
| Lv. 84+ Hunting Zone | — | No description available |
| Misty Mountains | — | A mountain range that divides Dark Elves region and Elves region. The name of Misty Mountain came from the fog that cover the top of the mountains throughout the year. |
| Narsell Lake | — | A huge lake in the middle of Aden territory. It has a pier on its shore, where you can rent a boat and go fishing or take a boat trip. There is a Coliseum on an isle in the middle of the lake. |
| Northern Swamplands | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Obelisk of Victory | — | A monument to the Human-Elven victory against the Orcs, this obelisk is engraved with a passage about the eternal friendship between Elves and Humans. |
| Orbis Temple | Lv. 86-99 | No description available |
| Pa'agrio Temple | — | All baby Orcs are deposited into the Pa'agrio temple soon after they are born. In this place, each Orc is selected to become a warrior or wizard depending on their qualifications and receives brutal training. They grow into one of the Orc tribe members who consider strength as the best merit and fear with the most disgrace. |
| Right Side of the Giran Castle | — | No description available |
| School of Dark Arts | Lv. 10-22 | A research facility where the Dark Elves sought ways to undo the curse of the Tree Elves. This place brims with sinister energy due to the years of dark magic practiced within. |
| Shadow of the Mother Tree | — | Among the sections in Elven Forest, the place where Mother Tree's influence is the strongest is called Shadow of the Mother Tree. Mother Tree is the tree from the very beginning of the world and is the center of the Elven society. It is known that gods made the Elf race using the leaves of Mother Tree. |
| Shilen Temple | — | A temple where they worship Shilen who is considered to be unholy by other races. The source of spiritual power of Dark Elves. The Dark Elves' hierarch Mitraell who was sealed by the humans in the past, is acting as the anchor of the race. |
| Singing Waterfall | Lv. 15-20 | A beautiful waterfall in Talking Island. |
| Southern Entrance of Wasteland | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Spine Mountains | — | During the time period when Orcs attacked Dwarf kingdom to make the Dwarves as their slaves, the Dwarves who barely survived Orcs' brutal invasion escaped from their kingdom to the mine area in Spine mountains they dug themselves. Since then, Dwarves developed their main habitat in this place. |
| Starlight Waterfall | — | This waterfall is located in the east of Shadow of the Mother Tree. The name came from the water fog resembling starlight when they come down from above. |
| Strip Mine | — | All Dwarves start from the beginning member of guilds. The first training they receive is to collect resources by themselves that are necessary. For this purpose, young Dwarves are sent to a mine that is operated by Grey Column guild and collect many different types of minerals as well as strengthen their physicality. |
| Talking Island Harbor | — | The harbor to Talking Island. Ships bound for Gludin are anchored here. |
| Talking Island, Eastern Territory | Lv. 8-19 | The eastern part of Talking Island. Humans have built their facilities here, such as Einhovant's School of Magic and Cedric's Training Hall. |
| Tanor Canyon | Lv. 58-66 | No description available |
| The Dark Forest | — | Long ago there was a splendid forest. It was destroyed by the curse of the Elders of Wooden Elves, perishing at the hands of the Brown Elves. The wasteland was left for a long time after the Brown Elves descended underground. Today there is a base of the Dark Elves. |
| Tower of Insolence Floors | — | No description available |
| Undine Waterfall | — | This waterfall is located in the north of Swampland. The power of Water Spirit is strongly remaining here. |
| Valley of the Lords | — | This place is where fierce battles occurred between the elite troops of Orc kingdom and the rebellion tribes. Currently, this passage is the only path to enter the Immortal Plateau which is Holy Land of Orc; therefore, the security by the Orc soldiers is strict. In order to pay respect for the dead heroes, there are pictograms and decorative patterns, etc. that represent the totems of each tribe are engraved on the walls of valley. |
| Zone Name | Level Range | Description |
|---|---|---|
| Giran Castle | — | Home of Giran Lord. It exhibits enormous riches of Giran and is more luxurious than the castle of Aden kingdom. |
| Goddard Castle | — | A castle built in the eastern part of Elmoreden Kingdom. The castle was razed to the ground and rebuilt several times during the war with Aden. It had become an unassailable fortress after the latest rebuilding. |
| Zone Name | Level Range | Description |
|---|---|---|
| Abandoned Coal Mines | Lv. 10-22 | These mines used to produce Mithril but are abandoned now. |
| Ancient Battleground | Lv. 60-70 | A battleground where the most fierce combats were held between Elmore and Aden in the past. It is located in the south of the border outpost. |
| Antharas' Lair | Lv. 68-78 | According to the legend, all dragons of the world come to this place before they die. The innermost cave of the valley houses Land Dragon Antharas - one of the six ancient dragons. |
| Battered Lands - East | Lv. 88-99 | Farm Zone |
| Battered Lands - West | Lv. 88-99 | Farm Zone |
| Cave of Trials | Lv. 10-21 | Built with Dwarven slave labor, this place was originally used as a tomb for Orc leaders and warriors. Now this place is used as a training site, where young Orcs battle imprisoned beasts or slaves from other races. It is said that souls of Dwarven slaves who were buried alive upon completion of the tomb walk this place as the Undead. |
| Cruma Tower | Lv. 42-55 | Giants made this fortress to use as a research center as a study Cruma. But a divine animal of the earth Cruma disappeared at the end of Giants era, and this research center and its by-products are still remaining. |
| Dragon Valley | Lv. 52-62 | The habitat of Drakes, descendants of dragons. Deep within this terrain is the lair of Antharas the Earth Dragon, guarded by Maluk and his demons. |
| Dungeon of Abyss | Lv. 40-49 | This is an underground prison buried deeply under Aden, in which criminals and ancient terrifying demons are confined. |
| Elven Fortress | Lv. 10-22 | During the war between Humans and Elves, this bomb shelter was built as a fortress in order to stand the final battle. Since then, this place has been used as a major stronghold during the wars with Dark Elf. However, after the wars, it was abandoned to become the habitat of monsters. |
| Elven Ruins | Lv. 10-22 | During their golden age, Elves built this place to teach the Humans how to use magic. Since the war, this place had been left to decay, and is now used as a monster lair. |
| Forgotten Temple | Lv. 27-33 | A temple in Gludio territory. Strangely enough, the inside is the same structure as the Elven Ruins in Talking Island. According to some records, it is said that there were experiments on transfer/operation of magic performed in this region. |
| Mithril Mines | Lv. 23-30 | When Abandoned Coal Mines ran out of Mithril, Dwarves newly discovered the origin of Mithril. However, a fearsome monster 'Earth Wyrm' is in this place. Because of that, their development was stopped and it became a home for monsters. Earth Wyrm itself is believed to be removed by a Dwarf warrior. |
| Morgos Command Fortress | Lv. 82-90 | An outpost built by the Ketra Orcs, a strong Orc tribe, for the invasion of Goddard. Taking advantage of the chaos following the Elmore-Aden war to seize the land, by a stroke of luck they now fight an intense war with the Varka Silenos. |
| Orc Barracks | Lv. 24-30 | A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hilll. |
| Parnassus | Lv. 82-90 | No description available |
| Partisan's Hideaway | Lv. 23-30 | This place is where mercenaries who were hired by Gracia at the time of the war with Gracia still remain. The war has ended now. And they became a group of thieves to torment the village people. |
| The Iron Gate | Lv. 88-99 | Farm Zone |
| Tower of Insolence - 10th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 11th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 12th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 13th floor | Lv. 80-90 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 1st floor | Lv. 52-60 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 2nd floor | Lv. 56-64 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 3rd floor | Lv. 60-68 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 4th floor | Lv. 64-70 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 5th floor | Lv. 66-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 6th floor | Lv. 68-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 7th floor | Lv. 70-74 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 8th floor | Lv. 72-76 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 9th floor | Lv. 74-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Zone Name | Level Range | Description |
|---|---|---|
| Abandoned Camp | Lv. 25-30 | A campsite of the Gracian army when they were invading Aden. This place served as a stronghold on their march, but was abandoned as the army retreated at the end of the war. It has since been turned into a stronghold for the Ol Mahum. |
| Alligator Island | Lv. 40-45 | A group habitat of fearsome alligators. Alligators are introduced in this region from Abella area a long time ago. But they recently multiplied into a large number, and residents are threatened. Innadril castle acknowledged that these alligators are a problem, but they are hard to get rid of due to their violent nature. They don't go far from the Alligator Island. But they can attack people on boats. |
| Anghel Waterfall | Lv. 47-55 | When Gran Kain created the Lost Highland an the ground soared up, a small waterfall that once had been here turned into a huge one. Since it emerged by a god's will, it was named the Anghel Waterfall. |
| Battered Lands | Lv. 88-99 | No description available |
| Bee Hive | Lv. 70-78 | Not long ago there was a pasture area of Dion, but it became inhabited by savage bees, so local people had to move to other places. |
| Beleth' Magic Circle | Lv. 86-99 | No description available |
| Beleth's Magic Circle | Lv. 87-99 | Farm Zone |
| Black Rock Hill | Lv. 13-17 | The Hill is situated to the South-East of the School of Dark Arts. The rocks of the Hill have turned black from the poisonous miasmas coming for the School. The Hill owes its name to these rocks. |
| Blazing Swamp | Lv. 65-75 | This lava zone is located between the borders of Aden and Elmore. During the war of Aden-Elmore, Amadeo (the king at that time) gained his first ingenious victory in this place despite disadvantageous situations. It is currently inhabited by powerful monsters. |
| Breka's Stronghold | Lv. 30-35 | Nest of Breka Orc, located in the north region of Giran territory. |
| Cemetery | Lv. 50-55 | A sacred resting place for royalty, nobility, and saints. King Raoul, the king who unified Aden is also buried here. After the castle was left behind, there was no one to take care of the cemetery, so there have been a lot of tomb raiders. |
| Cruma Marshlands | Lv. 25-35 | During the period of Giant, this place was used to study Giant Turtle Cruma which is a divine animal of the earth. Now, different types of giant insects and others that are created from the experiments from the Lesser Giant era inhabit here. |
| Death Pass | Lv. 35-40 | The name Death Pass originated from the saying that a person will die upon stepping on Elven Forest or Dragon Valley located on each side of the road that connects the south and north. But the road itself is actually very safe because of the sentry posts nearby. It has been a key point of transportation to connect the south and north of Aden for a long time and is currently a prosperous commercial route of Giran. |
| Desert Quarry | Lv. 86-99 | No description available |
| Dion Hills | Lv. 20-25 | There are many hills in this region located near Dion. Large quantity of crops also grow here. Even though it is near a village, many dangerous monsters inhabit in this place keeping an eye on the village. |
| Eastern Mining Zone | Lv. 18-25 | This zone extends from Abandoned Coal Mines to the new Mithril Mine. More brutal monsters compared to the west are inhabiting in this place. |
| Elven Forest | Lv. 8-19 | The habitat of Elves that are spread around Mother Tree. Some of the creatures from the beginning of the world live here with Elves. |
| Evil Hunting Grounds | Lv. 14-20 | This road heads to Neutral Zone from Gludio Town. Different types of monsters including werewolves attack humans. |
| Fellmere Harvesting Grounds | Lv. 17-25 | A long stretch of land west of Fellmere Lake. Laden with volcanic rock, this place is inhabited by spiders, bees, and Lizardmen. |
| Fields of Massacre | Lv. 55-65 | This is the battlefield at the Devastated Castle. When people of Elmore attempted to besiege the castle, they used a strong poison. That is why the hordes of the Myo Race are all around. |
| Floran Agricultural Area | Lv. 30-35 | This area is at the border of Gludin territory and Dion territory. The people of Floran town and Dion town collaborated to create this agricultural region. |
| Forest of Evil | Lv. 45-49 | The forest near Ivory Tower Crater. This area is very dangerous because of strengthened monsters from Nebulite's power. |
| Forest of Mirrors | Lv. 45-55 | This forest is large and thick so the sun cannot reach the ground. They say 'Forest of Mirrors Ghost' who is one of the evil creatures of Shilen is in this place, and the Ghost takes one's memory away. It is known that people come here following an identical image of theirs. |
| Forge of the Gods | Lv. 78-84 | Belly: Region 120 / Type 1 |
| Forsaken Plains | Lv. 67-72 | A place where lost Relics of the Giants were preserved in a large amount. |
| Gorgon Flower Garden | Lv. 30-34 | This place is located between Giran Town and Giran Castle. There are Harpy, Medusa, and the sad victims who became stones after challenging them. |
| Hot Springs | Lv. 78-82 | It is a curious place with hot waters springing from under the earth, from the very Forge of the Gods. People say that the water can heal wounds and diseases. Usual animals, as well as monsters, thrive in the area and often come to the springs for water. |
| Hunter's Valley | Lv. 40-45 | This valley is located in the south of Hunters Village. The hunters are mainly active in this place. There are many powerful and large monsters. |
| Immortal Plateau, Northern Region | Lv. 8-17 | Orcs are active in the Northern Immortal Plateau. There are Frozen Waterfalls and monsters that inhabit in a cold weather. It is considered as Orcs' training location. |
| Immortal Plateau, Southern Region | Lv. 18-25 | Orcs are active in the Southern Immortal Plateau. There are stronger and more powerful monsters that inhabit here compared to the Northern Immortal Plateau. The betrayer shaman Kasha can directly influence this place. |
| Ivory Tower Crater | Lv. 40-45 | A crater that surrounds Ivory Tower of Oren. They say it is a trace of fallen Nebulite meteorite in the ancient time. |
| Langk Lizardmen Dwellings | Lv. 16-25 | Rich sea products are available since it is next to the ocean. Langk Lizardmen who like stealing settled in this place since it is adjacent to the road of Gludio. |
| Mandragora Farm | Lv. 20-25 | Mandragora Farm is located near the entrance of Execution Grounds. Mandragora is a special regional product of Dion and is difficult to acquire but is used for medicine ingredients, liqueur, and food ingredients. |
| Neutral Zone | Lv. 15-20 | Non-war zone created by treaty between Elves and Dark Elves from their constant frictions. Upon their agreement, the river of this area became the border between their territories, and the vicinity areas are designated as a neutral zone. Currently, there are guards posted at both sides, and any crossing that are not for a peaceful purpose are prohibited fearing invasions from either side. |
| Ol Mahum Checkpoint | Lv. 22-25 | It used to be the territory of Sir Collin Windawood but is completely occupied by Ol Mahum now. |
| Outlaw Forest | Lv. 50-55 | The forest near Bandit Stronghold. The Bandit's monsters declared this area as their territory. |
| Phantasmal Ridge | Lv. 86-99 | No description available |
| Plains of Dion | Lv. 23-28 | These plains supply lives in Dion territory. A small number of Lizardmen or Werewolves exist and they want the crops. |
| Plains of Glory | Lv. 60-66 | Plains situated to the west of Aden Castle where Aden citizens gained a final victory over Elmore during the Aden Castle siege. Silenos dwell in this place now. |
| Plains of the Lizardmen | Lv. 35-40 | These plains are located at the border of Oren and Giran. It was originally called 'Great Plains of Oren'. But the humans who were jealous of the Leto Lizardman race living in this perfect climate area put the name 'Plains of the Lizardmen' with a hue of contempt and disdain. |
| Red Rock Ridge | Lv. 30-35 | Due to the huge explosion that occurred at the time of Seal of Beleth, the lands and rocks have been pushed and moved to create curves in this place. Deep inside of the earth was uncovered to give the red color. |
| Ruins of Agony | Lv. 20-25 | Bernice village used to be in this place. Along with Roston village, Bernice village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Ruins of Despair | Lv. 17-24 | Roston village used to be in this place. Along with Bernice village, Roston village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Sea of Spores | Lv. 40-47 | The most fierce battle from the war to gain supremacy of the continent between Elves and Humans was held in this place. The existing natural ecosystem was destroyed by excessive magical energy concentration. This place became uninhabitable for living creatures. This Sea of Spores is expanding. And the wizards of Ivory Tower built barriers near the floats in order to stop the expansion. |
| Seal of Shilen | Lv. 61-65 | According to the legend, with these Gates the first Emperor Shunaiman's barred the way to the place where Shilen came down, exiled from heaven, became the goddess of death and created horrible monsters. Now the Gates are open and don't hold back those monsters. That's why it's so dangerous to approach them. |
| Silent Valley | Lv. 72-75 | A small valley near the Giants' Cave. Among Humans, there are a lot of rumors about countless treasures hidden in this cave; however, its location remains a secret. This secret is known only to Adventurers, although they are not really eager to disclose it to strangers. |
| Spider Nest | Lv. 16-20 | An area in the northern part of the ridge that divides Gludio and the Dark Elf Region. The place is inhabited by giant Poison Spiders. |
| Swampland | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Talking Island, Western Territory | Lv. 8-19 | The western part of Talking Island. With mountains and forests, this place houses the Elven Ruins, a site of Elven teachings of magic. |
| Timak Outpost | Lv. 40-45 | The base of Timak Orcs near the territory of Elves. But there is few confliction with Elves because of the lofty mountains. |
| Tomb of Ancient Pirates | Lv. 80-85 | An underwater site where the ancient pirate Goldberg and his men are buried. |
| Valley of Heroes | Lv. 5-10 | This land covers the Pa'agrio Temple and Orc Village; and the souls of Orcs are worshiped here. |
| War-Torn Plains | Lv. 67-72 | During the defence of Aden Castle, a fierce battle took place here, which reversed the course of war. Soon after, Aden utterly annihilated the enemy on the Plains of Glory. |
| Wasteland | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Western Mining Zone | Lv. 8-17 | A mining region that Dwarves developed. It is located near Dwarf village and has relatively weak monsters. |
| Windawood Manor | Lv. 22-25 | Manor of Sir Collin Windawood. It is currently occupied by Ol Mahum. |
| Windmill Hill | Lv. 15-20 | This hill houses windmills that process crops using the wind from the sea. It is located in the south of Gludin Village. It used to process the crops from Gludin before, but these days, crops are transported from Dion to be processed here. |
| Windy Hill | Lv. 26-30 | A gathering place for the Wind Spirits that had lost their sanity during Beleth's sealing, this place is known for a vortex created by the collision of the marine winds against the mountainous terrain. |
| Zone Name | Level Range | Description |
|---|---|---|
| Ant Nest | Lv. 34-38 | An ant tunnel made by Giant Ants of Wastelands. Queen Ant inhabits in the innermost spot. |
| Devil's Isle | Lv. 70-75 | Zaken, a legendary pirate, arrived here in search of Giants' treasure. His crew rebelled as soon as he'd found it, and this is how he ended up imprisoned on the isle together with the treasure. |
| Giant's Cave | Lv. 76-80 | This is an ancient refuge, where Giants found shelter from Einhasad's furious rage. As the years went by in isolation, Giants began to degenerate. They lost all their power, and the dignity went together with it, leaving nothing behind but their colossal size. People still fear them. |
| Primeval Isle | Lv. 84-92 | There was a rumor about great treasures hidden somewhere on this island. Varka Silenos Orcs and Ketra Ork tribes are looking for treasures. |
| Zone Name | Level Range | Description |
|---|---|---|
| Antharas' Nest | Lv. 76-84 | The cave that Antaras hid after losing his war with the gods. However, the enormous power of Antharas gathered monsters around him, so this cave became a very dangerous place. |
| Coliseum | — | A battleground of Elmoreden's times, nowadays used for events, combats, clan battles, etc. |
| Coral Reef | — | No description available |
| Giran Harbor | — | The biggest commercial country in the continent, Giran's number one harbor. It is connected to all places in the world. Traders and adventurers from all over the world come here making it possible to see different types of races and classes. |
| Isle of Souls | — | Dwarf guilds are currently positioned here to put a stop to Dr. Chaos, who infiltrated the Isle of Souls after the Kamaels emigrated. |
| Monster Arena | — | Monster Arena, located at the Monster Race Track in Dion. |
| North of Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| South of Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Talking Island | — | This island is where ancient elves taught magic to humans. The name Talking Island originates from the confusion when the barbarous humans believed magically amplified voices was the island's talking. |
| Tower of Insolence: 10th Floor | — | 10th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 11th Floor | — | 11th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 12th Floor | — | 12th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 13th Floor | — | 13th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Zone Name | Level Range | Description |
|---|---|---|
| Aden Castle | — | The largest castle of in the Kingdom of Aden. Its architectural features resemble the buildings of ancient Giants, which is a rare occurrence these days. You would never find a tremendous fort like this across the entire continent. Besides, the castle is greatly reinforced and virtually impregnable. |
| Aden Territory | — | A territory that is a home of the largest castle of Aden kingdom. The castle and village form one large mass to shape the territory. Aden Castle is the best of the continent in terms of the size, scale, and grandiosity and is extremely difficult to invade militarily. |
| Altar of Evil | Lv. 82-89 | Belly: Region 39 / Type 1 |
| Arenas | — | Arenas |
| Baium's Floor | — | Belly Zone |
| Beleth's Lair | — | Belly Zone |
| Brakki's Shrine | — | Belly Zone |
| Chromatic Highlands | Lv. 84-99 | Region 153 / Type 2 |
| Core's Control Room | — | Belly Zone |
| Devil's Isle - Left | Lv. 70-78 | Belly Zone |
| Devil's Isle - Right | Lv. 70-78 | Belly Zone |
| Dion Castle | — | The castle where the lord of Dion lives. This place is relatively weak because it is not a military base. |
| Dion Territory | — | Territory of Dion. Because of the warm climate, these farm lands are fertile and are responsible for the food supply in Aden. |
| Elemental Plateau | Lv. 76-90 | Belly: Region 126 / Type 1 |
| Ember's Resting Ground | — | Belly Zone |
| Entrance | Lv. 86-99 | Farm Zone |
| Freya's Castle | — | Belly Zone |
| Frontier | — | A collective name of places that do not belong to any territories for political, military or any other reasons. |
| Garden of Eva | Lv. 76-80 | Belly: Region 125 / Type 1 |
| Giran Territory | — | An important spot in terms of transportation to connect the south and north of Aden. It has the biggest market places in the continent - also the most affluent territory of Aden kingdom. |
| Gludio Castle | — | This castle might have been built as a fortress for Gracia's invasion with added defensive functions. ED.1486 Gracia - has a history that many areas were destroyed from fierce siege battles during Aden war. |
| Gludio Territory | — | This territory is located at the far west in the continent. One time, it was an important territory with large-scaled trades and farmlands. But now, it was cut off from trading outside of the continent and suffered farmlands' devastation from magical power that resulted in lost glory of the past. The still-existing mysterious legends and old ruins, however, tell people that this place is still a land of opportunity for adventurers. |
| Goddard Territory | — | The earth's crust is unstable in Goddard, having had frequent volcanic activity from long ago. Aden in the South and its citizens live in difficulty from the constant eruptions. Withal, Goddard is tormented by the Fire Dragon Valakas living near the dormant volcano in the North and the Varka Silenos occupying the South. |
| Hellbound | — | Belly Zone |
| Hestia's Abode | — | Belly Zone |
| Horus' Altar | — | Belly Zone |
| Imperial Tomb | Lv. 82-90 | The final resting place for the last prince of Elmoreden. Now it is haunted by spirits and guarded by Frintezza's guardians that turned into ghosts. The legend goes that this tomb is filled with untold treasures left by the imperial family, so there are always plenty of treasure hunters trying to get in. |
| Monastery of Silence | Lv. 76-82 | Belly: Region 219 / Type 11 |
| Necropolis of Devotion | Lv. 71-75 | Region 117. Entrance to this necropolis appeared when the Seven Seals were broken. It is located near the Altar of Evil. |
| Oren Castle | — | A clumsy looking citadel with military purpose is influenced by Elmore style. |
| Oren Territory | — | A key point of center of Aden continent. The territory is home to powerful influences such as the Ivory Tower wizards, Elves, Dark Elves, and others. So a strong military force is suppressing these influences. |
| Orfen's Lair | — | Belly Zone |
| Pagan Temple | Lv. 76-82 | Belly: Region 220 / Type 11 |
| Queen Ant's Cave | — | Belly Zone |
| Sailren's Cavern | — | Belly Zone |
| Satina's Shrine | — | Belly Zone |
| Schuttgart Castle | — | A castle built inside of Schuttgart territory. It is mainly for battle purpose and is based on Elmore style. |
| Schuttgart Territory | — | No description available |
| Tower of Insolence | — | TOI |
| Varka Silenos Barracks | Lv. 80-82 | The fiercest dragon mercenaries Varka Silenos occupy the area. Taking advantage of the Aden Elmore War, they seized the land and captured the Ketra Orcs to the north and the leadership of Goddard Territory to engage in war with Oren. |
| Wall of Argos | Lv. 76-80 | Belly: Region 123 / Type 1 |
| Zaken's Ship | — | Belly Zone |
| Zone Name | Level Range | Description |
|---|---|---|
| Dark Elf Village | — | The village of Dark Elves who settled in a huge cave of Misty Mountain. It was built as Dark Elves settled in deep Misty Mountains. They are weak against the sunlight due to the curse by Tree Elves. |
| Dwarven Village | — | This village is built by Dwarves. There are guild associations, the Chief Hall, and Maphr's Temple (Maphr is a very minor god of Dwarves). Dwarf guild associations include the following six guilds: Silver Scales (trading), Golden Wheel (trading), Grey Column (construction, mining), Iron Gate (banking), Black Anvil (iron making), and Bronze Key (collecting) |
| Elven Village | — | Since the beginning of the world, the Elves have lived in this place harmonizing in the forest under the protection of Mother Tree. It is known as the originating place of Elves. For their long history, the 12 Hierarchs of Elf race built a strong barrier around the forest to prevent other races' approach. But the society has become more open these days, and the power of the barrier has weakened. |
| Floran Village | — | This village is located at a bend of the road from Dion territory to Giran Harbor. It is a small country village and has common houses and windmills, etc. The head of the village has launched a large farmland development project, and ex-convicts and foreigners have been hired. Many law-breakers keep coming to this small and quiet farm village. |
| Gludin Village | — | A harbor city located in the west coast of Gludio. Historically, it was a place for trade with outside of the continent but became deteriorated after the war of Gracia. Currently, it operates ship transportation to Talking Island for the people who dream of adventures. |
| Hunter's Village | — | This village is located in the southern part of Aden. It is surrounded by many hunting zones filled with dangerous monsters. Therefore, a town was founded by professional hunters and fortune seekers, thus its name - Hunter's Village. |
| Ivory Tower | — | Ivory Tower of Oren is built in the center of an area that resembles a meteorite crater from an ancient time. This building was originally built to research a rock of mysterious energy that was found in the area where a meteorite fell. But now, it became larger and larger, and wizards organized their headquarters here. The mysterious rock called Nebulite is known to have power to amplify magic and to be stored deep inside of Ivory Tower underground. |
| Orc Village | — | Noble Orcs who lost the supremacy in the continent to the Elves settle in the Immortal Plateau. In the center of the last Orc kingdom that they built, there is a village that was made by the Dwarves they captured and high and strong outer castle walls around the village. It feels like a military fortress rather than a residential place. |
| Refugee Camp | Lv. 86-99 | No description available |
| Talking Island Village | — | The human habitat in Talking Island. From a long time ago, this island was a training ground for magicians. The village was naturally created by immigrants from other regions. But as the teachers of magic moved to human from Elf, the elven energy slowly disappeared. This place has been visited by the humans who want to become adventurers. |
| Town of Aden | — | It is a magnificent big city, surrounded by a tall defensive wall and wallowing in luxury. It is the heart of Aden Kingdom. No other town can compare to Aden in terms of beauty or size. This is a grandest and a most colossal city on the whole continent. However, it has its reverse side, too: on the outskirts of it, in a hollow area, innumerable miserable cabins are clustered together, as if bringing out the huge gap between the rich and the poor. |
| Town of Dion | — | This town is right in front of the Dion Castle. Other industries didn't develop because agriculture is the major one. The Peasant Riot occurred in this place. |
| Town of Giran | — | This town if home of Giran castle, the largest commercial country in the world. It is very luxurious and busy compare to other towns. There are headquarters of Giran Trade Guild Association as well as highly populated re-processing areas where traders are working with raw materials that are imported via Giran Harbor. |
| Town of Gludio | — | A castle town in Gludio territory. People who dream of becoming adventurers come to this metropolitan city where adventurer candidates of each race face it first. |
| Town of Goddard | — | As the capital of the Goddard Territory, the town is the trade center in the eastern region of Elmore. Due to frequent wars with Aden, Goddard has gone through repeated destruction and reconstruction, the traces of which can still be found. The noble classes inhabit the Upper Level and commoners occupy the Lower Level. |
| Town of Oren | — | The northern Oren area always received damages due to frequent wars with Elmore kingdom. The residents in this area are descendants of northern Elmore, so their cultural tradition is close to Elmore than Aden. Also the military cultural aspect of Oren affects the village. There are needle leaf trees from subarctic climate, and tree production is the major industry of this region. |
Age of Splendor restores the importance of craftsmanship known from older chronicles. We have returned once lost recipes to monsters around the continent and simplified the requirements for S-Grade items.

— Missing B-Grade recipes have been added to Lv. 68+ monsters around the map.
— Missing A-Grade recipes have been added to Lv. 78+ monsters around the map.
— S-Grade recipe requirements have been drastically reduced.

L2 Coins will serve as the main currency in Age of Splendor. L2 Coins drop from all monsters Lv. 40+ and players around the world, and the drop amount is increased based on the difficulty of the monster. Players can also obtain L2 Coins from the Age of Splendor Store via real world currency, or from GM-held or automatic events, or from Field/Epic Bosses.
- L2 Coins are NOT tradable between players
- L2 Coin limits are reset daily at 06:30 GMT +2 for all players
- L2 Coins have a chance to drop from monsters or by a certain time, depending on which comes first
- Premium accounts do not affect L2 Coin drops
| Lv. 40-49 | 5-7 | 12,500 per day | |
| Lv. 50-59 | 7-13 | 15,000 per day | |
| Lv. 60-75 | 10-15 | 20,000 per day | |
| Lv. 76-80 | 14-17 | 22,000 per day | |
| Lv. 81-84 | 14-29 | 25,000 per day | |
| Lv. 85-90 | 17-35 | 30,000 per day |


At Age of Splendor, we created new currencies to provide players easier access to consumables and to bypass L2 Coin sinks. We want to emphasize that our commitment to a non-P2W (pay-to-win) gameplay is genuine. These currencies ensure all players have a fair chance to enjoy the game without needing to spend real money.
| Credits | Gained from Donating or selling items in the World Exchange Exchange for various items in the AoS Store or the World Exchange | |
| Raid Points | Gained from participating in raids Exchange for various consumables | |
| Event Medals | Gained from participating in events or Epic Bosses Exchange for Stable Enchant Scrolls | |
| Ancient Kingdom Coins | Gained from hunting monsters across the world Exchange for various consumables | |
| Gem Fragment | Bought from Raid Points Exchange for Damaged Epic Jewel Enchant Packages | |
| Epic Essence | Gained from participating in Epic Bosses/Priests Exchange for various items through Special Craft |

The Marketplace is designed for players to trade their splendors and loot in-game for Credits between other players. To ensure our concept of leisurely and fair game, we believe that this is the best way for players to trade valuable items while also feeling rewarded for their efforts. In turn, this guarantees that our server is transparent and free to play.
You can access the Marketplace by clicking the
icon in-game.
Listings are posted on the server Discord channel for players who wish to receive an out-of-game notification.

- Can be used by players Lv. 40 and above
- A maximum of 20 items are allowed to be listed per seller
- A tax of 5% is applied once the item is sold
- Any tradable item can be exchanged


Dragon Kill Points or DKP are a semi-formal score-keeping system used by guilds in massively multiplayer online games. Players in these games are faced with large-scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time.
DKP can be obtained automatically from participating in raid bosses or set manually by clan leaders or members with special privileges.
Clans can set the amount of DKP yielded for participating in a raid or a member's individual score.

The Clan Shop can be used to sell items set by either the clan leader or members with a special privilege and can be bought by members with enough DKP.

- Only the clan leader or members with a special privilege can add/remove items
- A small fee of Adena is required when listing an item
- Any tradable item can be exchanged
- Items can be purchased by any member with enough DKP
- A live Auction system has been implemented, and clan leaders can choose to start or stop it
- The longest an item can be listed is 7 days

The lost art of fishing has been reintroduced into our server as an alternative means of farming. Players can fish in locations that have water (obviously...), and are required to have an equipped Fishing Pole and Lure. Players can obtain and exchange items for fishing through the Fisherman's Guild Member found at any town's grocery store.
Fishing also grants players experience based on their level and the fish caught.

| Blue Mackerel | Common | |
| Fresh Blue Mackerel | Common | |
| Tuna | Rare | |
| Whale | Very Rare |

The following armor sets have their bonus reworked to improve build and class diversity:
| +8 Robe Enchant Bonus | Now gives +8% M. Skill Power |
| Zubei Heavy Set | HP Recovery Bonus +5.24%, Max HP +294, Paralysis Resistance +30%, Dagger Resistance +5%, CON +1 and P. Def. +10% | |
| Zubei Light Set | P. Evasion +4, P. Critical Rate +10, DEX +1, STR +2, P. Atk. +3% and Paralysis Resistance +30% | |
| Zubei Robe Set | MP Recovery Bonus +5.26%, Max MP +102, Paralysis Resistance +30%, Casting Speed +5%, INT +1 and M. Atk. +10% | |
| Avadon Heavy Set | Max HP +294, P. Def. +5%, M. Def. +5%, CON +1 and Mental Attack Resistance +30% | |
| Avadon Light Set | P. Critical Damage +30, M. Evasion +4, M. Def. +8%, STR +1 and Mental Attack Resistance +30% | |
| Avadon Robe Set | P. Def. +5.26%, MEN +1, Casting Spd. +15% and Mental Attack Resistance +30% | |
| Doom Heavy Set | Max HP +320, Sleep/Hold Resistance +50% and STR -1, CON +3 | |
| Doom Light Set | MP Recovery Bonus by 5.26%, P. Atk. by 5%, Sleep/Hold Resistance by 50% and DEX +3 | |
| Doom Robe Set | MP Recovery Bonus +5.26%, Movement Speed +15, Sleep/Hold Resistance +50%, M. Critical Damage +300 and INT +2, MEN +1, WIT -1 | |
| Dark Crystal Heavy Set | HP Regeneration +5.24%, Healing Received +7%, HP +320, CON +3, STR -1 and Paralysis/Hold Resistance +50% | |
| Dark Crystal Light Set | P./M. Evasion +4, P. Critical Damage +4%, P. Atk. Spd. +4%, Paralysis Resistance +50%, STR +3 and CON -1 | |
| Tallum Heavy Set | Movement Speed +4, Atk. Spd. +8%, STR +2, CON -2 and Mental Attack Resistance +50% (40% inside Olympiad) | |
| Tallum Light Set | Max MP +355, M. Def. +8%, Casting Speed +15%, MEN +3, WIT -1 and Mental Attack Resistance +50% (40% inside Olympiad) | |
| Tallum Robe Set | MP Recovery Bonus +5.26%, Movement Speed +7, Mental Attack Resistance +50% (40% inside Olympiad), M. Def. +8%, INT -2, WIT +2 and Casting Spd. +15% | |
| Imperial Crusader Set | Heal effectiveness +6%, Speed +10, P. Def. +5%, M. Def. +5%, Max HP +5%, STR +2, CON +2, DEX -1, Sleep Resistance +50% and Stun Resistance +30% | |
| Draconic Leather Set | P./M. Evasion +4, Speed +5, P. Atk. +6%, Atk. Spd. +6%, Critical Damage +6%, STR +2, DEX +2, CON -1, Hold Resistance +50% and Stun Resistance +30% | |
| Major Arcana Set | Casting Speed +5%, Movement Speed +7, M. Atk. +10%, Stun Resistance +50%, Paralysis Resistance +30% and INT +2, WIT +2, MEN -1 |

The following changes to skills have been applied to all classes and races.
| Skill | Description | |
| Expand Inventory (Lv. 1) | Increases inventory slots by 10-50 | |
| Divine Inspiration (Lv. 1) | Expand Buff Slots by 1-4 | |
| Glory Expand Elixir (Lv. 1) | Increases Elixir slots by 1-10 | |
| Skill | Description | |
| Mounts | P./M. Def. -50% when active | |
| Amber | Now gives passive PvP Damage. Removed active skill | |
| Opal Lv. 4-10 | Active skill time reduced to 4/5/6/7/8/9/10 seconds | |

The following changes to skills have been applied to clans of all levels.
| Skill | Description | |
Clan Resurrection (Lv. 1) ![]() | Resurrects nearby clan members | |
Clan Haste (Lv. 1) ![]() | Movement Speed of nearby clan members by +50 for 15 sec. Cannot be used in the Olympiad | |
Clan Celestial Shield (Lv. 1) ![]() | Nearby clan members are invulnerable for 15 sec. Cannot be used in the Olympiad | |
| Skill | Description | |
| Clan Escape Lock (Lv. 1) | Cooldown reduced to 5 min. | |
| Clan Resurrection Lock (Lv. 1) | Cooldown reduced to 5 min. | |

Warriors and melee fighters have always been known for their strong sustainability but have been vulnerable to ranged attacks and kiting. However, with the addition of Essence, warriors have become formidable foes for all. We have taken a step back and shifted their power into combat effectiveness rather than gap closing and stickiness.
The following applies to these classes:
- Gladiator / Duelist
- Warlord / Dreadnought
- Destroyer / Titan
- Tyrant / Grand Khavatari
- Bounty Hunter / Fortune Seeker
- Warsmith / Maestro
All Warriors
| Skill | Description | |
Jump Attack ![]() | Jumps to the target dealing a small amount of damage. Dynamic Cooldown: Reduced to 3s when used in PvE Learned from Lv. 40 | |
| Skill | Description | |
| Rush | Dynamic Cooldown: Reduced to 3s when used in PvE Learned from Lv. 20 | |
| Skill | Description | |
| Sonic Buster (Lv. 1) | Reduced cooldown and casting time, increased power, does not consume Momentum | |
| Sonic Storm (Lv. 1) | Reduced cooldown and casting time, increased power, does not consume Momentum | |
| Sonic Rage (Lv. 1) | Slightly reduced power in PvP | |
| Dual Weapon Defense (Lv. 1) | Duration reduced to 15 seconds | |
| Skill | Description | |
Spirit of the Hunter (Lv. 1) ![]() | Increases PvE Damage and Defense Learned from Lv. 40 | |
Titanic Sacrifice (Lv. 1) ![]() | Sacrifices 90% of your Max HP to recover 5,000 CP and 1,000 MP Cannot be used in the Olympiad. Learned from Lv. 74 | |
| Skill | Description | |
| Full Swing (Lv. 1) | Cooldown reduced to 3 seconds | |
| Zealot (Lv. 1) | Usable at 30% HP or lower | |
| Broad Sweep (Lv. 1) | Cooldown increased to 75 seconds fixed, duration decreased to 30/40/50/60s | |
| Skill | Description | |
Spirit of the Hunter (Lv. 1) ![]() | Increases PvE Damage and Defense Learned from Lv. 40 | |
| Skill | Description | |
| Force Burst (Lv. 1) | Reduced cooldown and casting time, increased power, does not consume momentum. | |
| Force Storm (Lv. 1) | Reduced cooldown and casting time, increased power, does not consume momentum. | |
| Zealot (Lv. 1) | Usable at 30% HP or lower | |
| Raging Force (Lv. 1) | Slightly reduced power in PvP. | |
| Skill | Description | |
Spirit of the Hunter (Lv. 1) ![]() | Increases PvE Damage and Defense Learned from Lv. 40 | |
Summon Avarice Cubic (Lv. 1) ![]() | Increases your party member's PvE Damage by +5% and Adena/Drop/Spoil Rate by +10% Learned from Lv. 58 | |
Axe Throw (Lv. 1) ![]() | Hurls an axe at the enemy dealing damage and stunning them Learned from Lv. 66 | |
Lucky Strike (Lv. 1) ![]() | Spoils and deals damage to monsters around you Learned from Lv. 76 | |
Mass Disarm (Lv. 1) ![]() | Removes the weapon of enemies around you Learned from Lv. 80 | |
| Skill | Description | |
| Battle Roar (Lv. 1) | Learned from Lv. 40 | |
| Thrill Fight (Lv. 1) | Learned from Lv. 46 | |
| Skill | Description | |
Spirit of the Hunter (Lv. 1) ![]() | Increases PvE Damage and Defense Learned from Lv. 40 | |
Summon Iron Cubic (Lv. 1) ![]() | Increases your party member's PvE Defense by +5% and Max HP by +10% Learned from Lv. 58 | |
Axe Throw (Lv. 1) ![]() | Hurls an axe at the enemy dealing damage and stunning them Learned from Lv. 66 | |
Sharpen Edge (Lv. 1) ![]() | Increases P. Atk. and P. Critical of the target when using a sword/pole/dualsword/dagger/fist Learned from Lv. 76 | |
Bowstring (Lv. 1) ![]() | Increases P. Atk. attack range of the target when using a bow Learned from Lv. 76 | |
Hard Tanning (Lv. 1) ![]() | Increases P. Def. and Evasion of the target when using light armor Learned from Lv. 76 | |
Embroider (Lv. 1) ![]() | Increases P. Def. and reduces MP Consumption of the target when using a robe Learned from Lv. 76 | |
Mass Disarm (Lv. 1) ![]() | Removes the weapon of enemies around you Learned from Lv. 80 | |
| Skill | Description | |
| Battle Roar (Lv. 1) | Learned from Lv. 40 | |
| Thrill Fight (Lv. 1) | Learned from Lv. 46 | |

Tanks have always struggled to keep up on low and mid-rate servers, often only being wanted when absolutely needed. Here at Age of Splendor, we have added the following skills and changes to tank classes to ensure they can survive on their own and prove to be a very valuable asset in team play.
The following applies to these classes:
- Paladin / Phoenix Knight
- Dark Avenger / Hell Knight
- Temple Knight / Eva's Templar
- Shillien Knight / Shillien Templar
All Tanks
| Skill | Description | |
Spirit of the Hunter (Lv. 1) ![]() | Increases PvE Damage and Defense. Learned from Lv. 40. | |
Combat Aura (Lv. 1) ![]() | Increases party members within 1,100 range of you, increasing their P./M. Atk./Cst. Spd. by +5%. Learned from Lv. 44. | |
Provoke Aura (Lv. 1) ![]() | Automatically provokes nearby monsters to attack you Learned from Lv. 52 | |
Guardian Angel (Lv. 1) ![]() | Absorbs a large portion of damage taken by a party member Cannot be used with Shield of Faith Learned from Lv. 66 | |
| Skill | Description | |
| Ultimate Defense (Lv. 1) | No longer immobilizes, instead reduces speed by 90-80% | |
| Mass Chain Strike (Lv. 1) | Reduced target count to 5+2 Dynamic Cooldown: Reduced to 10s when used in PvE Quick Reaction: Monsters will be attacked faster when pulled | |
| Chain Strike (Lv. 1) | Dynamic Cooldown: Reduced to 5s when used in PvE Quick Reaction: Monsters will be attacked faster when pulled Learned from Lv. 56 | |
| Skill | Description | |
Summon Imperial Phoenix (Lv. 1) ![]() | Summons a Phoenix to fight by your side Learned from Lv. 40-84 | |
Gift of the Phoenix (Lv. 1) ![]() | When using Aggression, has a chance to increase your party's P./M. Def Learned from Lv. 40 | |
Physical Mirror (Lv. 1) ![]() | Has a chance to reflect physical debuffs back to the attacker Learned from Lv. 80 | |
| Skill | Description | |
Gift of Anger (Lv. 1) ![]() | When using Aggression, has a chance to increase your party's P./M. Atk. Learned from Lv. 40 | |
| Skill | Description | |
| Judgment (Lv. 1) | Learned from Lv. 40 | |
| Horror (Lv. 1) | Fixed cooldown (5 seconds). Cannot overlap with another fear. | |
| Skill | Description | |
Gift of Eva (Lv. 1) ![]() | When using Aggression, has a chance to increase your party's P./M. Def. Learned from Lv. 40 | |
Magical Mirror (Lv. 1) ![]() | Has a chance to reflect magical debuffs back to the attacker Learned from Lv. 80 | |
Touch of Eva (Lv. 1) ![]() | Restores HP of party members by 50% and 50 HP continuously Learned from Lv. 80 | |
| Skill | Description | |
Gift of Shilen (Lv. 1) ![]() | When using Aggression, has a chance to increase your party's P./M. Atk. Learned from Lv. 40 | |

Although weaker in solo play, support classes are essential in PvP and team play. We are reinforcing each support class's unique identity and power spikes, along with adding some interesting utility skills. Bards have often been neglected on servers with buffers, so we have made changes to ensure bards are once again recognized and valued as they were in their glory days.
The following applies to these classes:
- Bishop / Cardinal
- Prophet / Hierophant
- Elven Elder / Eva's Saint
- Swordsinger / Sword Muse
- Shillien Elder / Shillien Saint
- Bladedancer / Spectral Dancer
- Warcryer / Doomcryer
- Overlord / Dominator
All Enchanters (Overlord, Warcryer, Prophet, Swordsinger, Bladedancer)
| Skill | Description | |
| Poems and Harmonies | Can be learned in place of standard buffs | |
| Skill | Description | |
Lesser Mana Burn (Lv. 1) ![]() | Decreases the enemy's mana. Cannot be used in Olympiad. Replaced by Mana Burn Learned from Lv. 56 | |
Lesser Cleanse (Lv. 1) ![]() | Removes 1-2 debuffs. Cannot be used in Olympiad. Replaced by Cleanse Learned from Lv. 56 | |
Erase (Lv. 1) ![]() | Banishes an enemy servitor. If successful, the summoner will be blocked from summoning new pets for 5 sec. Learned from Lv. 56 | |
Prayer (Lv. 1) ![]() | Increases the target's healing received for 20 min Learned from Lv. 66 | |
Celestial Infusion (Lv. 1) ![]() | Increases heal power Replaces Greater Heal and Greater Group Heal Learned from Lv. 76 | |
Divine Oath (Lv. 1) ![]() | Increases skill power of Might Of Heaven Evolves Might of Heaven into Shining Ray Learned from Lv. 76 | |
Turn to Stone (Lv. 1) ![]() | Turns yourself into a stone. Increases P. Def. and M. Def. but decreases Movement Speed. Cannot use skills. Learned from Lv. 79 | |
| Skill | Description | |
| Balance Life (Lv. 1) | Learned from Lv. 56 | |
| Stun Resistance (Lv. 1) | Now a party buff Learned from Lv. 40 | |
| Advanced Block (Lv. 1) | Now a party buff Learned from Lv. 42 | |
| Clarity (Lv. 1) | Now a party buff Learned from Lv. 58 | |
| Party Return (Lv. 1) | Learned from Lv. 48 | |
| Mana Burn (Lv. 1) | Learned from Lv. 76 | |
| Enlightenment (Lv. 1) | Learned from Lv. 78 | |
| Skill | Description | |
Lesser Mana Burn (Lv. 1) ![]() | Decreases the enemy's mana. Cannot be used in Olympiad. Replaced by Mana Burn Learned from Lv. 56 | |
Lesser Cleanse (Lv. 1) ![]() | Removes 1-2 debuffs. Cannot be used in Olympiad. Replaced by Cleanse Learned from Lv. 56 | |
Erase (Lv. 1) ![]() | Banishes an enemy servitor. If successful, the summoner will be blocked from summoning new pets for 5 sec. Learned from Lv. 56 | |
Lesser Chain Heal (Lv. 1) ![]() | Heals the 10 most injured allies around the target for up to 15% of their HP. Cannot be used in Olympiad Learned from Lv. 78 | |
Turn to Stone (Lv. 1) ![]() | Turns yourself into a stone. Increases P. Def. and M. Def. but decreases Movement Speed. Cannot use skills. Learned from Lv. 79 | |
Spell Turning (Lv. 1) ![]() | Cancels the current skill cast of the target. Learned from Lv. 65 | |
| Skill | Description | |
| Mystic Immunity (Lv. 1) | Now a party buff | |
| Greater Shield (Lv. 1) | Now a passive skill | |
| Twin Forces (Lv. 1) | Now a passive skill | |
| Party Return (Lv. 1) | Learned from Lv. 48 | |
| Mass Resurrection (Lv. 1) | Cooldown is now 30 sec. Learned from Lv. 76 | |
| Skill | Description | |
Stigma of Eva (Lv. 1) ![]() | Reduces a target's defenses to physical attacks and M. Def. Can not be used with Stigma of Shilen Learned from Lv. 40 | |
Eva's Cursed Field (Lv. 1) ![]() | Reduces a target's defenses to physical attacks and M. Def. Can not be used with Stigma of Shilen Learned from Lv. 40 | |
Lesser Mana Burn (Lv. 1) ![]() | Decreases the enemy's mana. Cannot be used in Olympiad. Replaced by Mana Burn Learned from Lv. 56 | |
Erase (Lv. 1) ![]() | Banishes an enemy servitor. If successful, the summoner will be blocked from summoning new pets for 5 sec. Learned from Lv. 56 | |
Lesser Cleanse (Lv. 1) ![]() | Removes 1-2 debuffs. Cannot be used in Olympiad. Replaced by Cleanse Learned from Lv. 56 | |
Eva's Serenade (Lv. 1) ![]() | Reduces all party member's damage taken Learned from Lv. 56 | |
Swap Defense (Lv. 1) ![]() | Increases M. Def. but decreases P. Def. Learned from Lv. 76 | |
Celestial Infusion (Lv. 1) ![]() | Increases heal power Replaces Greater Heal and Greater Group Heal Learned from Lv. 76 | |
Divine Oath (Lv. 1) ![]() | Increases skill power of Might Of Heaven Evolves Might of Heaven into Shining Ray Learned from Lv. 76 | |
Lesser Chain Heal (Lv. 1) ![]() | Heals the 10 most injured allies around the target for up to 15% of their HP. Cannot be used in Olympiad Learned from Lv. 78 | |
Summon Tree of Life (Lv. 1) ![]() | Summons a Tree of Life, healing nearby allies with the possibility of cleansing 1-2 debuffs Learned from Lv. 80 | |
| Skill | Description | |
| Block Wind Walk (Lv. 1) | Duration changed to 10 seconds Learned from Lv. 77 | |
| Greater Battle Heal (Lv. 1) | Learned from Lv. 40 | |
| Mana Burn (Lv. 1) | Learned from Lv. 76 | |
| Enlightenment (Lv. 1) | Learned from Lv. 78 | |
| Skill | Description | |
Lesser Mana Burn (Lv. 1) ![]() | Decreases the enemy's mana. Cannot be used in Olympiad. Replaced by Mana Burn Learned from Lv. 56 | |
Erase (Lv. 1) ![]() | Banishes an enemy servitor. If successful, the summoner will be blocked from summoning new pets for 5 sec. Learned from Lv. 56 | |
Lesser Cleanse (Lv. 1) ![]() | Removes 1-2 debuffs. Cannot be used in Olympiad. Replaced by Cleanse Learned from Lv. 56 | |
Greater Battle Heal (Lv. 1) ![]() | Party members have a chance to heal when attacked Learned from Lv. 60 | |
Swap Defense (Lv. 1) ![]() | Increases M. Def. but decreases P. Def. Learned from Lv. 76 | |
Celestial Infusion (Lv. 1) ![]() | Increases heal power Replaces Greater Heal and Greater Group Heal Learned from Lv. 76 | |
Divine Oath (Lv. 1) ![]() | Increases skill power of Might Of Heaven Evolves Might of Heaven into Shining Ray Learned from Lv. 76 | |
Lesser Chain Heal (Lv. 1) ![]() | Heals the 10 most injured allies around the target for up to 15% of their HP. Cannot be used in Olympiad Learned from Lv. 78 | |
Summon Tree of Shilen (Lv. 1) ![]() | Summons a Tree of Shilen, healing nearby allies with the possibility of cleansing 1-2 debuffs Learned from Lv. 80 | |
| Skill | Description | |
| Lord of Vampires (Lv. 1) | Now has Overheal (recover CP when full HP) Affects all party members | |
| Stigma of Shilen (Lv. 1) | Slightly reduces resistance to bows Can not be used with Stigma of Eva | |
| Shilen's Cursed Field (Lv. 1) | Slightly reduces resistance to bows Can not be used with Stigma of Eva | |
| Vitalize (Lv. 1) | Learned from Lv. 46 | |
| Party Return (Lv. 1) | Learned from Lv. 48 | |
| Mana Burn (Lv. 1) | Learned from Lv. 76 | |
| Skill | Description | |
Lesser Chain Heal (Lv. 1) ![]() | Heals the 10 most injured allies around the target for up to 15% of their HP. Cannot be used in Olympiad Learned from Lv. 78 | |
Blood Rush (Lv. 1) ![]() | For 20s, increases Bow Damage by +15% and Atk./Cst. Spd. by +15% Learned from Lv. 78 | |
Turn to Stone (Lv. 1) ![]() | Turns yourself into a stone. Increases P. Def. and M. Def. but decreases Movement Speed. Cannot use skills. Learned from Lv. 79 | |
Symbol of Noise (Lv. 1) ![]() | Spawns a magical symbols which has a chance to cancel enemies dances/songs within the radius Learned from Lv. 80 | |
| Skill | Description | |
| Great Fury (Lv. 1) | Increased activation rate Increases Atk./Cst. Speed and PvE Damage by 20% Learned from Lv. 80 | |
| Magnus' Chant (Lv. 1) | Now a passive skill | |
| Chant of Earth (Lv. 1) | Now a passive skill | |
| Bow Mastery (Lv. 1) | Learned from Lv. 40 | |
| Rapid Shot (Lv. 1) | Learned from Lv. 40 | |
| Long Shot (Lv. 1) | Learned from Lv. 40 | |
| Enlightenment (Lv. 1) | Learned from Lv. 78 | |
| Skill | Description | |
Lesser Chain Heal (Lv. 1) ![]() | Heals the 10 most injured allies around the target for up to 15% of their HP. Cannot be used in Olympiad Learned from Lv. 78 | |
Turn to Stone (Lv. 1) ![]() | Turns yourself into a stone. Increases P. Def. and M. Def. but decreases Movement Speed. Cannot use skills Learned from Lv. 79 | |
Seal of Limit (Lv. 1) ![]() | Limits the target's max HP percent Learned from Lv. 81 | |
| Skill | Description | |
| Pa'agrio's Fist (Lv. 1) | Increases CP by 800/1000/1200/1500 Duration increased to 5 min. | |
| Fear (Lv. 1) | Fixed cooldown (5 seconds) Cannot overlap with another fear | |
| Skill | Description | |
Gift of Shilen ![]() | When using Aggression, has a chance to increase your party's P./M. Atk. Learned from Lv. 40 | |
Provoke Aura (Lv. 1) ![]() | Automatically provokes nearby monsters to attack you Learned from Lv. 52 | |
Battle Whisper (Lv. 1) ![]() | Increases your P./M. Def. and Skill Evasion Learned from Lv. 56 | |
Dance of Blade Storm (Lv. 1) ![]() | For 15 sec, for a party member's Bow Resistance +65%, M. Atk. -99% Learned from Lv. 78 | |
Symbol of Noise (Lv. 1) ![]() | Spawns a magical symbols which has a chance to cancel enemies dances/songs within the radius Learned from Lv. 80 | |
| Skill | Description | |
| Rush (Lv. 1) | Dynamic Cooldown: Reduced to 3s when used in PvE Learned from Lv. 56 | |
| Summon Phantom Cubic (Lv. 1) | Learned from Lv. 40 | |
| Summon Vampiric Cubic (Lv. 1) | Learned from Lv. 43 | |
| Skill | Description | |
Gift of Eva (Lv. 1) ![]() | When using Aggression, has a chance to increase your party's P./M. Def. Learned from Lv. 40 | |
Provoke Aura (Lv. 1) ![]() | Automatically provokes nearby monsters to attack you Learned from Lv. 52 | |
Defense Motion (Lv. 1) ![]() | Increases your P./M. Atk., P. Critical Power and Attack Speed Learned from Lv. 56 | |
Song of Meditation ![]() | Increases party member's MP Regen and reduces their MP Consumption Learned from Lv. 76 | |
Song of Wind Storm (Lv. 1) ![]() | For 5 min, for a party member increases Bow Resistance by 10 Learned from Lv. 80 | |
Symbol of Noise (Lv. 1) ![]() | Spawns a magical symbols which has a chance to cancel enemies dances/songs within the radius Learned from Lv. 80 | |
| Skill | Description | |
| Psycho Symphony (Lv. 1) | Decreases Atk./Cst./Move Speed of nearby enemies Learned from Lv. 54-84 | |
| Rush (Lv. 1) | Dynamic Cooldown: Reduced to 3s when used in PvE Learned from Lv. 56 | |
| Summon Life Cubic (Lv. 1) | Learned from Lv. 40 | |

Although mystics have always dominated Lineage II when provided with mana potions and buffs, we will be carefully monitoring the changes to ensure they remain balanced with other classes while maintaining their unique identity and power spikes.
| Skill | Description | |
Warp (Lv. 1) ![]() | Teleports yourself forwards Learned from Lv. 56 | |
Seed of Fire (Lv. 1) ![]() | Increases power of fire magic skills Learned from Lv. 60 | |
Flame Armor (Lv. 1) ![]() | Has a chance to burn the attacker when attacked Learned from Lv. 60 | |
Aura Blast (Lv. 1) ![]() | Deal non elemental magic damage with 160 power in a area, recovering some MP. Learned from Lv. 82 | |
| Skill | Description | |
| Aura Flash (Lv. 1) | Has a chance to cancel the target of the enemy Reduced cooldown to 2 sec. | |
| Blazing Skin (Lv. 1) | Now effects all party members. | |
| Arcane Chaos (Lv. 1) | Fixed cooldown (30 seconds). | |
| Enlightenment (Lv. 1) | Learned from Lv. 78 | |
| Skill | Description | |
| Curse Fear (Lv. 1) | Fixed cooldown (5 seconds) Cannot overlap with another fear | |
| Summon Corrupted Man (Lv. 1) | Now costs Cursed Bones Fixed cooldown (10 sec.) | |
| Summon Reanimated Man (Lv. 1) | Now costs Cursed Bones Fixed cooldown (10 sec.) | |
| Summon Cursed Man (Lv. 1) | Now costs Cursed Bones Fixed cooldown (10 sec.) | |
| Arcane Power (Lv. 1) | Learned from Lv. 77 | |
| Enlightenment (Lv. 1) | Learned from Lv. 78 | |
| Skill | Description | |
Warp (Lv. 1) ![]() | Teleports yourself forwards Learned from Lv. 56 | |
Seed of Water (Lv. 1) ![]() | Increases power of water magic skills Learned from Lv. 60 | |
Frost Armor (Lv. 1) ![]() | Has a chance to decrease the attacker's Movement Speed Learned from Lv. 60 | |
Aura Blast (Lv. 1) ![]() | Deal non elemental magic damage with 160 power in a area recovering some MP Learned from Lv. 82 | |
| Skill | Description | |
| Aura Flash (Lv. 1) | Has a chance to cancel the target of the enemy Reduced cooldown to 2 sec. | |
| Freezing Skin (Lv. 1) | Now effects all party members | |
| Arcane Chaos (Lv. 1) | Fixed cooldown (30 seconds) | |
| Enlightenment (Lv. 1) | Learned from Lv. 78 | |
| Skill | Description | |
Warp (Lv. 1) ![]() | Teleports yourself forwards Learned from Lv. 56 | |
Seed of Wind (Lv. 1) ![]() | Increases power of wind magic skills Learned from Lv. 60 | |
Hurricane Armor (Lv. 1) ![]() | Has a chance to decrease attacker's casting speed. Learned from Lv. 60 | |
Empowering Echo (Lv. 1) ![]() | Increases M.Atk. and MP Consumption. Learned from Lv. 80 | |
Aura Blast (Lv. 1) ![]() | Deal non elemental magic damage with 160 power in a area, recovering some MP Learned from Lv. 82 | |
| Skill | Description | |
| Aura Flash (Lv. 1) | Has a chance to cancel the target of the enemy. | |
| Arcane Chaos (Lv. 1) | Fixed cooldown (30 seconds) | |
| Enlightenment (Lv. 1) | Learned from Lv. 78 | |
| Skill | Description | ||
Summon Feline Sniper (Lv. 1) ![]() | Summons a Feline Sniper which can attack from range Fixed cooldown (10 sec.) | Lv. 76+ | |
Feline Sniper: Stun Shot ![]() | Deals physical damage from afar and stuns the target | ||
Feline Sniper: Arrow Rain ![]() | Deals physical damage to enemies around the target | ||
Feline Sniper: Sniper's Wisdom ![]() | Party member's bow attack range +100 and P. Critical Damage +5% | ||
Servitor Frenzy (Lv. 1) ![]() | Increases P./M. Atk. of the servitor significantly for 15 sec. Learned from Lv. 76 | ||
Ethereal Strike (Lv. 1) ![]() | Deals non elemental magic damage 10 sec. cooldown Learned from Lv. 76 | ||
| Skill | Description | |
| Summon Kai the Cat (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Summon Feline King (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Summon Vampiric Cubic (Lv. 1) | Learned from Lv. 43 | |
| Summon Feline Queen | Removed from the game, Blessing and Gift of Queen are learned by the summoner instead | |
| Skill | Description | |
Servitor Frenzy (Lv. 1) ![]() | Increases P./M. Atk. of the servitor significantly for 15 sec. Learned from Lv. 76 | |
Ethereal Strike (Lv. 1) ![]() | Deals non elemental magic damage 10 sec. cooldown Learned from Lv. 76 | |
| Skill | Description | |
| Summon Mirage the Unicorn (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Summon Merrow the Unicorn (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Summon Magnus the Unicorn (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Summon Unicorn Seraphim | Removed from the game, Blessing and Gift of Seraphim are learned by the summoner instead | |
| Skill | Description | |
Servitor Frenzy (Lv. 1) ![]() | Increases P./M. Atk. of the servitor significantly for 15 sec. Learned from Lv. 76 | |
Ethereal Strike (Lv. 1) ![]() | Deals non elemental magic damage 10 sec. cooldown Learned from Lv. 76 | |
| Skill | Description | |
| Summon Soulless (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Summon Shadow (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Summon Silhouette (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Summon Nightshade (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Summon Spectral Lord (Lv. 1) | Fixed cooldown time (10 sec.) | |
| Dark Burst (Spectral Lord) | Replaced Corpse Burst, able to use on live targets -20% Damage in PvP | |

Dagger classes have always struggled in Classic due to their inability to level consistently and lack of sustained damage. We have addressed this issue with the following skill and mechanic changes:
The following applies to these classes:
- Treasure Hunter / Adventurer
- Abyss Walker / Ghost Hunter
- Plains Walker / Wind Rider
All Dagger Classes
| Skill | Description | |
Spirit of the Hunter (Lv. 1) ![]() | Increases PvE Damage and Defense Learned from Lv. 40 | |
Mortal Strike (Lv. 1) ![]() | Increases critical blow rate Learned from Lv. 56 | |
Lucky Blow (Lv. 1) ![]() | Deals damage and spoils the enemy Learned from Lv. 43 | |
Razor Rain (Lv. 1) ![]() | Deals damage in an area Learned from Lv. 46 | |
| Skill | Description | |
| Dagger Mastery (Lv. 1) | If a Blow fails, deal the same damage as an auto attack | |
| Trick (Lv. 1) | Now cancels the target of enemy | |
| Switch (Lv. 1) | Now cancels the target of enemy For monsters, redirects their aggression | |
| Critical Wound (Lv. 1) | Cast range increased to 600 | |
| Shadow Step (Lv. 1) | Dynamic Cooldown: Reduced to 10s when used in PvE | |
| Sweeper (Lv. 1) | Learned from Lv. 40 | |
| Skill | Description | |
| Lesser Focus Chance (Lv. 1) | Lesser Focus Chance can be learned starting from Lv. 56 Learned from Lv. 56/78/84 | |
| Lesser Focus Power (Lv. 1) | Lesser Focus Power can be learned starting from Lv. 56 Learned from Lv. 56/78/84 | |
| Skill | Description | |
| Lesser Focus Death (Lv. 1) | Lesser Focus Death can be learned starting from Lv. 56 Learned from Lv. 56/78/84 | |
| Lesser Focus Chance (Lv. 1) | Lesser Focus Chance can be learned starting from Lv. 56 Learned from Lv. 56/78/84 | |
| Evasion (Lv. 1) | Duration reduced to 15 seconds | |
| Skill | Description | |
| Lesser Focus Death (Lv. 1) | Lesser Focus Death can be learned starting from Lv. 56 Learned from Lv. 56/78/84 | |
| Lesser Focus Power (Lv. 1) | Lesser Focus Power can be learned starting from Lv. 56 Learned from Lv. 56/78/84 | |

Archers are essentially the physical mages of Lineage II at the moment, and we are adjusting their rapid-fire reuse to incorporate more strategy and opportunities for retaliation. Additionally, we will be compensating for their 'glass cannon' builds by increasing their utility and safety slightly.
The following applies to these classes:
- Hawkeye / Sagittarius
- Phantom Ranger / Ghost Sentinel
- Silver Ranger / Moonlight Sentinel
All Archer Classes
| Skill | Description | |
Quick Retreat (Lv. 1) ![]() | Vaults yourself backwards Learned from Lv. 56+ | |
Multishot (Lv. 1) ![]() | Deals physical damage to enemies in front of you Learned from Lv. 82+ | |
| Skill | Description | |
Hawk's Dash (Lv. 1) ![]() | When attacked, has a chance to increase your party's Movement Speed Learned from Lv. 56+ | |
| Skill | Description | |
Moonlight Alacrity (Lv. 1) ![]() | When attacked, has a chance to increase your party's Attack Speed Learned from Lv. 56+ | |
| Skill | Description | |
Phantom Instinct (Lv. 1) ![]() | When attacked, has a chance to increase your party's physical skill power Learned from Lv. 56+ | |
Burst Shot (Lv. 1) ![]() | - Learned from Lv. 44+ | |

Ever felt lonely fighting alone? Fortunately, you no longer have to! Raise a Buffalo, Cougar or Kookaburra and have them fight by your side. Pets and pet equipment can be bought from a Pet Manager in main cities for Adena. In order to obtain pets, you must complete their respective quests.
— All support pets start at Lv. 25
— Pets gain a portion of the owner's experience
— Pets can be evolved to their improved version at Lv. 55
— All pets have the same skills: Heal and Recharge
— Pet food (
Golden Spice) and
Pet HP Potion can be purchased from a Pet Manager
— Exclusive Pets are only different visually and can be bought with Credits

The following quests are required to be completed in order to obtain a pet.
—
Baby Buffalo Panpipe: Help the Uncle (Pet Manager Waters in Dion)
—
Baby Cougar Chime: Help the Sister (Pet Manager Cooper in Giran)
—
Baby Kookaburra Ocarina: Help the Son (Pet Manager Lundy in Gludin)